Turkey Vulture Migration, Ecology, and Health in the Pacific Northwest

This project is examining the movements (migratory and local), status, and health of the Turkey Vulture in the Pacific Northwest, with a particular focus on Vancouver Island. This is at the northwestern edge of their relatively recent (and continuing) apparent range expansion and population growth locally. Through a process of trapping, tagging, monitoring, and observing […]

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INDÉPENDAMMENT ENSEMBLE : Projet de recherche-action comme levier à la création d’une oeuvre artistique interactive sur l’ÉDI (Équité, Diversité, Inclusion) en entrepreneuriat.

L’entrepreneuriat reste de façon largement prédominante présenté comme une activité purement économique, que ce soit dans la littérature ou les médias. Cette conception donne aussi l’image d’un entrepreneuriat réservé à une frange limitée de la population, négligeant certaines catégories de celle-ci. Des études ont ainsi mis en évidence la sous-représentation des femmes, des communautés migrantes, […]

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Développement et validation d’un système de rétroaction portable adapté aux besoins spécifiques des para-athlètes : de l’évaluation des besoins au transfert technologique

Les technologies sont de plus en plus utilisées pour optimiser le développement des athlètes sans incapacités. Malheureusement, les para-athlètes sont peu impliqués dans ces innovations, limitant leurs accessibilités. L’objectif est de développer/valider un système d’évaluation adapté aux besoins de para-athlètes grâce à des technologies portables et facilement utilisables en contexte terrain. Spécifiquement, le projet vise […]

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The Dramaturgy of Education: Digital and Textual Avenues for Stratford Festival Student Enrichment

The post-doctoral fellow will act as an academic liaison between the Stratford Festival’s Education Department and the University of Waterloo, including contributing to the Games Institute’s joint project on a series of Shakespeare-themed video games and apps, academic support for future Festival artistic endeavours, and development of the Education Department’s distribution materials. The Festival will […]

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Follow the Money: Tracking The Influence Of Third Party Donors on Democracy

This project collects and analyzes data about third party advertisers in Canadian federal elections. Third party advertisers are permitted to accept large donations from individuals, unions, and corporations, and to use these funds to directly intervene in Canadian elections, and yet we know very little about how these organizations operate. This project compiles third party […]

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Integrating Artificial Intelligence-based tools and citizen science to enhance biodiversity research and conservation of the charismatic praying mantises (Insecta: Mantodea).

Insects are a key component of ecosystems, economies and human cultures. The Montreal Insectarium seeks to connect the public to nature through engagement with insects, implementing educational programs and citizen science-based research to encourage their conservation. Charismatic species such as praying mantises are instrumental in this context, fostering knowledge of and positive attitudes towards insects […]

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Making us whole again: Developing culturally appropriate, evidence driven evaluations for Indigenous sport organizations in Canada

Indigenous sport organizations in Canada currently struggle with providing sustainable programs. This lack of sustainability limits their ability to meet the needs and interests of the people they serve, especially the youth. This problem stems in part from the type of evaluations that are currently used to determine community needs and assess the programs they […]

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Market Research/Strategy – Catalyst Entertainment Technology

As Catalyst Entertainment Technology gears up to open it’s first location in Q2 2023, more research needs to be done on the go to market strategy for expansion. CET needs to create potential customer and content partner lists and start having discovery calls with these groups to help inform our go to market strategy. We […]

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Signal Mapping Integration into Immersive Spaces

The creation of an immersive space requires the precise connection of audio, visual and haptic systems. Current methods for connecting these systems rely on software engineers to rebuild the tools each time a change is made to the mappings, making it difficult for designers to experiment with new interaction methods. This internship will support and […]

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Development and evaluation of WinSport’s IPLAY program: A mixed methods examination of a physical literacy-based initiative for newcomer youths

Physical literacy (PL) programs focus on developing competence, confidence, and the knowledge to be physically active (PA) across the lifespan. Given that current rates of PA among children are continuing to decline, with only 9% of children meeting the Canadian PA guidelines, PL programs provide a unique opportunity to facilitate a lifelong interest in PA. […]

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Intégration des sciences du sports et de la recherche académique dans l’amélioration des performances sportives en gymnastique. Une première application pour le trampoline.

Ce projet a pour objectif d’intégrer des technologies et de développer un réseau interdisciplinaire d’experts au sein de la Fédération de Gymnastique du Québec (FGQ) en collaboration avec l’Institut National du Sport (INS) afin d’améliorer le temps de vol chez les athlètes de haut niveau en Sports de Trampoline (STR) via une approche scientifique. Une […]

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