If You Don’t Like the Game, Change the Rules: Alternative Modes of Videogame Production

The games industry is infamous for making employees work excessive hours, fostering toxic work environments, and burning out its workforce. Despite these concerns, game developers are hesitant to change how their businesses are organised. This research project will explore the reasons that Canadian game workers may be reluctant to adopt alternative labour structures such as […]

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Evaluating communications methods and efficacy, Rescue Lake Simcoe Coalition

The Rescue Lake Simcoe Coalition would like to expand the demographic reach of our organization in order to better represent the Lake Simcoe community. The people who care about Lake Simcoe are a diverse set. There is a need to broaden our tent by making our messaging more appealing to more demographics. Those include fishing […]

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Fishing for Success Best Practices

Fishing for Success (F4S) is a community-based nonprofit social enterprise that works to transmit the intangible cultural heritage of Newfoundland & Labrador’s family fishery while advocating for an inclusive, gender-equitable & sustainable small-scale fishery that can help combat climate change and contribute to food sovereignty through better local seafood access. By partnering with academic researchers, […]

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Strategic Marketing Plans for the Yorkton Brick Mill Heritage Society

The Yorkton Brick Mill Heritage Society would like to develop a comprehensive and innovative marketing strategy to build on the work of the volunteer-run Mill Society. The marketing plan will be targeted at four broad groups, tourism, donors, community groups and schools. Each target market will require a different approach, some will partially overlap. The […]

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Investigating the electronic structure of 4d transition metal oxides

Investigation of exotic electronic phenomena is at the forefront of scientific research in quantum materials, one of the key building blocks for the development of quantum technologies and industry. Here, we propose a project that is aimed at discovering and studying new electronic phases brought about from the interplay of various energy scales, coming from […]

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PandoPartner Summer Internship

To develop improved User Experience and Analytics infrastructure for PandoPartner – a new sponsor tech platform that serves Canada’s sports, entertainment, culture, and cause sectors. Optimizing user experience by utilizing qualitative and quantitative research to inform the development of user guide and product design improvements. Implementing the tracking and oversight of analytics across marketing, sales, […]

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Creative Approaches to Access: Implementing sustainable accessibility at Centre CLARK

This purpose of this research project is it implement creative access affordances at Centre CLARK, an artist-run gallery in Montreal’s Mile End Neighbourhood, to increase the participation of visitors with various disabilities and access needs. Divided into four sub-projects, this research will use interviews, access audits and participatory workshops to find creative solutions to access […]

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Measuring the Impact of Public Art for Main Street Communities

Public art brings numerous economic and socio-cultural benefits to main street communities, however, it can be challenging for communities to effectively measure these impacts. Therefore, this research project involves the development of a toolkit of instruments to be used within main street communities to aid in measuring the impact of public art. This will involve […]

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Éléments à considérer pour faciliter l’inclusion et le bien-être des immigrants par le loisir dans les villes moyennes en région

La pratique de différentes formes de loisir permet aux personnes immigrantes de s’intégrer dans la société québécoise en côtoyant d’autres individus d’origines diverses. Toutefois, nous connaissons peu de choses sur ce que représente vraiment le loisir pour les immigrants et comment il participe au processus d’acculturation dans les régions du Québec. Afin de mieux penser […]

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Concrétisation du produit en réalité virtuelle

iFeelvirtuel.io est un premier lieu digital dédié à la communauté de Réalité Virtuelle (VR). L’entreprise produit en ce moment la majorité des captations VR/ 360° d’événements, Live et conférences (pour des artistes et des générateurs de contenus) avec pour but de démocratiser la VR. Nous priorisons la transmission de notre savoir-faire en production, afin de […]

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Sentiers de randonnée : Attentes et besoins des personnes en situation de handicap

Ce projet de recherche mené avec notre partenaire, l’Association Québécoise pour le Loisir des Personnes Handicapées vise à développer une classification de l’accessibilité de sentiers naturels (urbain) en partant d’indicateurs qualitatifs (motivation, attentes, besoins, satisfaction, équilibre défi-compétence, etc.) et quantitatifs (capacité fonctionnelle, force, endurance, etc.). Le présent projet se structure, d’une part, autour d’une démarche […]

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Transnational Alliances: Staging Hemispheric Performance Festivals in a Post-Pandemic World

“Transnational Alliances: Staging Hemispheric Performance Festivals in a Post-Pandemic World” examines the potential of co-creation and collaboration among artists, activists, and researchers from across the Americas in the context of re-emerging festivals—a context in which scholars and artists are grappling with the impact of the COVID crisis on performance as well as the environmental impact […]

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