Attentes et réticences des publics à l’égard des dispositifs de médiation de la musique : vers un guide des bonnes pratiques

L’Étude partenariale sur la médiation de la musique (EPM2) s’inscrit dans un contexte global où la médiation culturelle est considérée comme l’un des fondements de la redéfinition des politiques de l’éducation, de la culture et de la diversité. L’EPM » est un nouveau projet de recherche de l’équipe Partenariat sur les publics de la musique […]

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Art of Creation

Your risk of getting diseases like diabetes changes for many reasons. You probably know some of them: your genetics, what you eat, and how much you exercise. But you might not know that your parents’ health, including the health of their sperm and eggs, changes how you grow and develop as a baby in the […]

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The Role of Sport and Physical Activity in the Recovery of Youth Mental Health Following COVID-19 Restrictions

The purpose of this research is to understand the role that community sport programming plays in enhancing northern and urban youth physical and mental health as sport returns from COVID-19 restrictions. Specifically, the research will longitudinally track changes to social identity, mental health, and physical activity among 300 children and youth (6-14 years old). The […]

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Body pose estimation using Mocap data acquisition

Recent advances in wearable devices have allowed athletes to monitor some determinant factors of their sport performance. In addition, they can be used to develop real-time 3D avatars of people to compete with them during dynamic activities. Kinetyx recently developed insoles with multiple sensors that can be worn within a shoe while performing many activities. […]

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Physics-Based Simulated Animal Movement Project

The Physics-Based Simulated Animal Movement Project is a 12 month research and development project that explores a physics-based approach to controlling video game characters, focusing on quadruped (four-legged) animals. The intent is for the control of these characters to feel weighted, powered by physics simulations that account for the mass and momentum of the animal […]

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Optimization of Dead Matter Video Game

Our company is developing a video game and as such we have a need for people from various disciplines. The game is called Dead Matter and it’s a multiplayer zombie survival game. We are currently in a growth phase and are looking for both senior staff and junior staff that can be trained on our […]

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The Interplay of Remote Sensing Research and Technology with the Archaeological Record

Archaeology is important in understanding our past cultural heritage. Traditionally, this is accomplished through the excavation of, and the analysis of artifacts discovered at archaeological sites. Excavation, however, is an inherently destructive process, as once a site is excavated, the original state is lost. This has negative impacts on both the cultural significance of the […]

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Nbwaakaawining binjibaamgad Gkendmaawziwin Wisdom from Knowledge: Documenting and Sharing the Indigenous Biocultural Richness of the Greenbelt

Plenty Canada has partnered with the University of Guelph to launch a biocultural knowledge and mapping project to begin restoring Indigenous knowledge, visibility, and character to the Greenbelt as an important Indigenous cultural landscape in Ontario. Our proposed work builds upon the success of a pilot project that we launched with the Canadian Commission for […]

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French Shore Embroidery Kit Social Venture

The project aims to development a series of embroidery kits from one of our exhibits, the Treaty of Utrecht. Four historical images as well as one new image created by our intern will be produced and sold in the form of embroidery kits four our Gift Shop at the French Shore Interpretation Centre as part […]

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Evaluation of LTD 3.0 Framework Adoption and Implementation

The Long-Term Development (LTD) 3.0 framework and its previous versions have been distributed by Sport Canada to national sport organizations since 2005 to improve participation and physical activity levels across the country, although the LTD’s acceptance and rollout has not been evaluated. Therefore, the purpose of this study will be to speak with national and […]

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Community Education for Economic and Social Justice: With Special Consideration of Covid-19 Impacts, Future of Work Trends, and Leadership Development for Systems Change

The research proposed for this project will support community education efforts of the iMOVe Arts Association to support the re-integration of racialized and marginalized people who have been incarceration into community, help youth at risk avoid incarceration, and development of leadership skills to enable systems change to reduce racism, over-representation of racialized people in incarceration, […]

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