Can Learning Catalytics Replace Clickers?

Classroom response tools such as the ‘clicker’ are devices that students use in class to answer multiple-choice questions. Many studies have shown that clickers can lead to increased learning when properly used. Learning Catalytics is a new web-based tool marketed by Pearson that is meant to replace clickers. While Learning Catalytics offers more features than […]

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Examining the construction of masculinity in K-Dramas within a global context

This research project analyzes how South Korean TV dramas, particularly King the Land (2023), portray masculinity and why these representations appeal to Western audiences like those in Canada and Brazil. By studying cinematic techniques and cultural themes, the project aims to understand how these dramas shape global perceptions of South Korean men and culture. The […]

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Estimation de la pose de la caméra physique en production virtuelle

Cette recherche explore l’intégration des espaces physique et virtuel en production cinématographique. L’espace physique regroupe acteurs, décors, éclairages et caméras, tandis que l’espace virtuel crée des environnements numériques immersifs. Pour un rendu visuel réaliste, les mouvements de la caméra physique doivent être précisément suivis et reproduits dans l’espace virtuel. Actuellement, ce suivi repose sur des […]

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HPN Hyperautomation Platform

HPN is building a hyperautomation platform using data science, artificial intelligence (AI), and machine learning (ML) techniques to hyperscale its unique business model. The expected outcomes from this platform will be scale up of revenue internationally along with improved operating margins; enhanced member and customer experience through self-service and AI concierge services; and innovation in […]

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Édition critique numérique de la Sylloge Parisina

Ce projet de recherche porte sur la Sylloge Parisina, une collection (dite « mineure ») d’épigrammes grecques – ces courts poèmes conçus à l’origine pour être gravés sur des tombes, des objets ou des monuments. Conservée dans un manuscrit du XIIe-XIIIe siècle (le Parisinus supplementum graecum 352), la Sylloge Parisina regroupe 115 épigrammes et offre des éléments […]

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Developing Advanced Scalable AI Editing Tools with API Integration and Enhanced Language Support for Global Content Production

This project focuses on creating advanced AI tools to help Aview International expand its platform for global content creators and corporate users. The project will develop a scalable system that can handle large volumes of video and audio editing, an API that allows corporations to integrate Aview’s services into their own platforms with customizable branding, […]

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Gossip and Space in Filipino Homes

This project will explore the role of traditional Filipino homes in preserving cultural stories and building community, focusing on how spaces like verandas and common areas support social interaction and storytelling, especially among women. By studying these architectural features, the project aims to highlight how Filipino culture is passed down through generations, with a particular […]

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Mise en œuvre de zones d’écoutes privatives pour une application multidisciplinaire (application muséale et artistique)

La technologie des ‘sound zones’ (zones sonores, ou zones d’écoute privatives – ZEP) fait partie de la catégorie globale des technologies d’écoute personnelle, qui permet aux gens de créer des expériences d’écoute individuelles. Par contre et par rapport aux technologies basées sur les écouteurs, les zones sonores n’exigent pas que les personnes utilisatrices en portent […]

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Ranking Elements of Realism of VR Avatars

In (VR, we can’t see our bodies due to replacing the real world with a virtual one. This leads to disembodiment, which has been shown to impact performance. An avatar, a digital body, can create that embodiment. The proposed research aims to combine the topic of the intern’s master’s thesis, “Investigating Graphical Realism in Mixed […]

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