Case Study Scenarios and Videos for Intercultural Competence Acquisition

To develop intercultural competence and further manage potential cultural-related challenges for international students and trainees, the intercultural competence acquisition experiences are explored in this study. The objective of this Mitacs project is to design and analyze users’ experience with six case study scenarios (Scaffolds, Scripts, & Videos) for training in intercultural competence. The scenarios correspond to Bennett's Developmental Model of Intercultural Sensitivity, which promotes a movement from Denial --> Defense --> Minimization --> Acceptance --> Adaptation --> Integration.

A community-based ethnography on multiculturalism in practice in a Canadian context

The objective of this proposed research is to examine how multiculturalism is experienced and practised in community by women from different cultural backgrounds. Drawing on everyday life stories created by the study participants, we aim to obtain empirical knowledge about impacting factors that positively influence immigrant integration and resettlement experience. Such knowledge will contribute to the construction of effective multicultural communities.

Instrumentation for Gauging Computational Thinking in Elementary Grades

Computational thinking is a recent and very popular addition to elementary school curricula. Computational thinking projects students undertake include five basic parts: identifying key features of a problem (decomposing), creating a model of relationships among factors (modeling) in a causal system or data, designing steps (algorithm) to solve the problem or analyze data, trying out and repairing missteps (debugging), and generalizing findings.

Personalizing gamification strategies to improve young adult life skills training. Part 2; support worker needs analysis and design of clinical interface

Facing Dragons is a mobile health game that gives quests and challenges to young adults (17-29) to help them figure out what to do with their lives, gain an empowered sense of self and unlock their purpose in life.

One of the key research innovations in this game is the addition of a special interface for support workers and caregivers that helps them get to know the young adults they work with.

Evaluating the Impact of Robotics Education on Young Children’s Cognitive Development and Self-efficacy

Our project will be the first research in Canada that draws the techniques and resources from four disciplines - education, psychology, psychometrics and computer science - to investigate the effects of robotics education (RE) on child cognitive development, self-efficacy and enjoyment. Hence, our research findings will help Robokids School to understand the long-term effects of RE and to make a better decision on their investment.

Piloting and Evaluating a DTES Community Steward Program

Community stewardship is an emerging paradigm in income generation activities for marginalized populations. Drawing on residents with lived experience, stewardship creates employment through utilizing local-residents as custodians in parks, plazas and other public spaces. In order to fully develop these opportunities a common curriculum needs to be developed.

Digital Youth Engagement Strategy Using a Critical Pedagogy of Place-based Perspective

The Atlantic Publisher’s Digital Youth Engagement Strategy (APDYES) is a partnership of Atlantic Canadian publishers, designed to digitally expand the reading experience of today’s “digital natives,” or youth.

Employers’ expectations of technological proficiency levels of university business graduates

“Business Studs” is a web based business development, platform providing cheaper and effective physical presence in existing and emerging markets, helping businesses grow in existing and new markets through independently working sales professionals in different industries. This research project aims to undertake a study to determine gaps in skills training from graduating students to employers.

Engaging More Men in Mentoring

A key factor in fostering the resilience of children and youth is the presence of at least one caring adult who holds high but reasonable expectations of them. In some instances, this relationship is formally facilitated by an organization in the form of mentorship. Despite the documented positive effects men have in the lives of children, the majority of mentors are women. Many organizations report having significant difficulty recruiting and retaining male mentors despite a growing demand. To date, virtually no research has been conducted in Canada to explore this issue.

Assessing the impact of STEM programming on children and youth.

In the twenty-first century, coding literacy provides individuals with a host of useful skills and competencies as well as accompanying psychological benefits. Yet, at present, very few pedagogical models or curricula include coding literacy as a central focus. STEM interventions, often found in after-school care programs and summer camps, help address this gap by offering targeted programming aimed at developing these competencies in children and youth.

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