The relationship between the arts and wellness has been well established in research. This research project evaluates whether residents of British Columbia look to the arts to improve their wellbeing before and during the Covid-19 pandemic. The research will inform the creation of new programs and policies in support of arts and wellness initiatives in British Columbia.
Danger scales use a combination of colours, words, and severity levels to efficiently communicate basic hazard information to a target audience. Avalanche warning services around the world use a colour-coded, five-level danger scale to communicate the severity of snow avalanche conditions to recreational backcountry users. While past research has primarily focused on helping forecasters produce accurate danger levels, there has been relatively little research on recreationists’ comprehension and use of danger ratings.
Assessing dangerous avalanche conditions requires a reliable stream of weather and snowpack data, which can be difficult and expensive to collect in many remote areas of Canada. Snowpack conditions can be simulated in these areas by coupling weather forecast models with physical snowpack models, however, this method has had limited adoption by avalanche forecasters.
Evolution of the on-ice sport equipment, namely skate boots and blades, has been primarily driven by the users;
however, there is a lack of scientific evidence supporting the link between skate boot/blade design and set up as
it translates to optimal on ice skating technique and performance. We are proposing a new academic-industrialsport
research collaboration that will explore the use of unique performance measurement tools for equipment
managers, coaches, and athletes to support their expertise and augment day to day practices of skate boot/blade
set up and implementation.
Since recent years, many roadwork projects and nearby events will affect the flow of visitors at Casino de Montreal, a model is needed to analyze the impact of these roadwork events and provide solutions to mitigate the effect. In this project, multisource data will be provided and applied into traffic flow prediction. The main objective of this project is to build a predictive model and then using the results of this model to perform analysis.
We explore the creation of accurate representations of social issues in factual and fictional media; and the relative effectiveness of different media representation modes and types, to support and improve Partner Eagle Vision’s effectiveness as a media producer. Our objective in collaborating is to link the researcher and intern’s expertise in qualitative research with Eagle Vision’s media production knowledge and experience to inform our shared concerns for different forms of narratives in culture and their relation to the justice.
Canoe Kayak Sprint is a highly technical sport, where small changes in athlete stroke technique and/or boat movement can have large implications on race performance. Due to the complexity of these movements it has been difficult in the past to obtain equipment that is precise enough to measure kayak sprint technique accurately. With continual advancements in kinematics and kinetics measurement equipment/technology this problem can now be solved. The objective of this project is to create an instrumented kayak system (i.e.
The proposed research seeks to understand how marginal winter conditions have impacted Ontario snowmobile trails in the past in order to make inferences about the future. The project will combine historic climate data (1989-2019), operational indicators (trail opening/closing, permit sales), and Regional Climate Model (RCM) outputs for the Province of Ontario to explore the implications of persistent marginal snowmobiling conditions and/or loss of district trails on long-term participation in the sport.
OrpheusVR is a new operatic experience that immerses audiences in a virtual, mythical world and allows them to have agency over the outcome of the narrative as well as the music and orchestration that drive the storytelling. The experience uses interactive sound to enable creative gameplay that will guide audiences through a fresh new take on the ancient myth of Orpheus & Eurydice.
How do you build trust with an audience expecting a factual, reported story while adding elements of performance to it? This research project explores the potential of the live stage for non-fiction narrative.