Educational Reward Plug-In for Massively Open Online Course (MOOC) Platform

Reward is a common way to increase students’ learning motivation in traditional classroom learning. The traditional rewards, such as stamps and stickers, are usually symbolic and
valueless to students and may not get students motivated. This project proposes an educational reward plug-in for massively open online course (MOOC) platform like Moodle and edX where students can receive in-game rewards while studying online. When students complete a learning activity (e.g., exercise or quiz), the MOOC reward module will deliver proper in-game
items which they can use to play the game according to their performance on the learning activity. When students have better performance in terms of doing and accomplishing a learning
activity, they will receive more powerful and/or rare in-game items. With these powerful in-game items’ help, students can have more fun in the game-play or even show-off the items that they have to other players. For this reason, students may put more efforts on doing their homework and may be actively participated in the online discussions in the MOOC course for getting better rewards. TO BE CONT’D

Faculty Supervisor:

Maiga Chang

Student:

Partner:

East China Normal University

Discipline:

Computer science

Sector:

Education

University:

Athabasca University

Program:

Globalink Research Award

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