Related projects
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Reward is a common way to increase students’ learning motivation in traditional classroom learning. The traditional rewards, such as stamps and stickers, are usually symbolic and valueless to students and may not get students motivated. This project proposes an educational reward plug-in for massively open online course (MOOC) platform like Moodle and edX where students can receive in-game rewards while studying online. When students complete a learning activity (e.g., exercise or quiz), the MOOC reward module will deliver proper in-game items which they can use to play the game according to their performance on the learning activity. When students have better performance in terms of doing and accomplishing a learning activity, they will receive more powerful and/or rare in-game items. With these powerful in-game items’ help, students can have more fun in the game-play or even show-off the items that they have to other players. For this reason, students may put more efforts on doing their homework and may be actively participated in the online discussions in the MOOC course for getting better rewards. TO BE CONT’D
Maiga Chang
Cheng-Li Chen
Computer science
Athabasca University
Globalink
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Find the perfect opportunity to put your academic skills and knowledge into practice!
Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.