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For educational voice?centric applications on computer and electronic devices, the proposed project
aims to investigate methodologies and tools to support collaborative production environments. The
company is developing proprietary collaborative production methods to support high quality ondemand
content for mobile applications at a fraction of the cost of traditional models. A key research
question for this voice? and language?centric application is: what methods and tools should be used
to streamline the animation production process for animators collaborating on 2D animations using
shared characters and resources? The main area of investigation is build an integrated tool for lipsyncing
in a 2D character environment – something that currently does not exist to the level of
sophistication as being proposed. The research project will also investigate the development of a
speech engine specialized for educational mobile applications and specific collaborative production
environment. This applied research is strategic and beneficial to the partner organizataion for being
cost effective while increasing creativity and quality.
Brent Mainprize
LinguaComm
Computer science
Information and Communications Technology
University of Victoria
Accelerate
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