Related projects
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Games have often used the concept of using an AI to direct gameplay in a way that would be more enjoyable by players in the game. This has most often been targeted at dynamically adjusting the difficulty of encounters so that players will be more successful when playing through a game. However, the general concept can extend more broadly to systems that work to ensure that the player has learned the necessary skills required to advance in the game. We hypothesize that modern learning and planning techniques can be leveraged to create simpler and more robust AI directors that are able to fulfill a broader range of purposes in each game.
Nathan Sturtevant
Kristen Yu
Improbable
Computer science
Information and cultural industries
University of Alberta
Accelerate
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Find the perfect opportunity to put your academic skills and knowledge into practice!
Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.