Related projects
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Fit Brains technology uses five classes in skill development that are loosely associated to certain regions of the brain. Together, these skill sets help define the human experience. It is also believed that increased fitness across these five classes can better a sense of wellness. Sometimes, incidental effects in game strategies have demonstrated that the point metric contributing to the fitness levels can be tampered with and can mislead the player in various ways. Over the next four months, the intern will investigate these problems using two approaches: 1) First, she will analyze the available statistics on Fit Brains’ gamers using Visual Analytics tools. Visual Analytics takes advantage of our human perceptual system to help track patterns in the behavior of gamers; 2) She will define a hyper-graphical, semi-formal approach to develop a strategy that will not tolerate any imbalances between the five classes metrics or any gaming strategies that may interfere with the accurate assessment of the brain fitness level of Fit Brains’ gamers.
Dr. Ginger Grant
Nathalie Prevost
Fit Brains by Vivity Labs Inc.
Interactive arts and technology
Digital media
Simon Fraser University
Accelerate
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Find the perfect opportunity to put your academic skills and knowledge into practice!
Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.