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This project is a continuation of last year’s project in which a backend system was design to calculate Fit Brains fitness index that is a way by which Fit Brains can assess clients’ progress. Now that the system has been designed it needs to be implemented, that is each game and database has to be assigned all appropriate description so client’s gaming patterns can be tracked. In addition we will examine if it is possible to find out what exactly makes some of Fit Brains game more popular than others.
Dr. Brian Fisher
Nathalie Prevost
Fit Brains by Vivity Labs Inc.
Interactive arts and technology
Digital media
Simon Fraser University
Accelerate
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