Personalizing gamification strategies to improve young adult life skills training

By making life skills education more game-like, we propose to help young adults improve valuable life skills and feel empowered in their choices.
There is a growing body of evidence to show that adding game elements into non-game contexts, a persuasive strategy known as gamification, is effective at improving students’ motivation and skill learning.
In this project we will match young adult mobile gameplay preferences with game design elements in order to teach life skills in a fun and engaging way that maximizes the motivational power of gamification.
This project is an important first step in the design of a mobile life coaching game that empowers young adults through playful learning.

Faculty Supervisor:

David Kaufman

Student:

Dov Shafer

Partner:

Pressure Point Productions

Discipline:

Education

Sector:

Education

University:

Program:

Accelerate

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