Proximity Music System

Video games are highly interactive experience. With modern approaches to game design it becomes impossible to anticipate all the situations a player can ended up in. Building up on research regarding generative music systems at the Metacreation Lab for Creative AI, PhD student Cale Plutt will research, design and implement a generative music system tailored to Inscape VR game. In particular, the music generation will respond to affective state of the games in terms of their valence, arousal and tension.

Faculty Supervisor:

Philippe Pasquier

Student:

Cale Plut

Partner:

Inscape Studios

Discipline:

Interactive arts and technology

Sector:

Information and cultural industries

University:

Simon Fraser University

Program:

Accelerate

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