Security Awareness Planning and Development for Web 2.0 Toys

The rapid development of Web 2.0 for massive social network collaboration and gaming facilitates the rich presence services to expose information and knowledge gathered through online social network. A Web 2.0 toy refers to an autonomous unit of handheld console enhanced by rich presence services and social utilities in the context of Massively Multiplayer Online Game (MMOG) and Massively Multiplayer Online Role Playing Game (MMORPG). The web 2.0 toy is performed as a rich presence services with social utilities for supporting different information exchange patterns among the online used in virtual reality. As in the case in many other online applications, the information processed in rich presence service may be private, confidential and sensitive. This internship with Irwin Toy in Toronto is to research a content/game design and development plan for Web 2.0 related toys with security and privacy control strategies.

Faculty Supervisor:

Dr. Patrick Hung

Student:

Sudeesh Panicker

Partner:

Irwin Toy (iToys Inc)

Discipline:

Computer science

Sector:

Digital media

University:

Ontario Tech University

Program:

Accelerate

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