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Modeling and simulation of realistic motion is one of the important topics in mechanical
engineering and related areas. Such simulations become much more challenging when rigid
body dynamics with frictional contacts appears. The total number of contact points is very
important and is a key element to determine the difficulty level of the simulation, meaning that
if the number of contact points increases, the simulation becomes too difficult or even
impossible. In this project, we would like to develop algorithms by which we can do the
simulation for large number of contact points. The partner organization, CMLabs Simulations
Inc., will greatly benefit from this project. The proposed work is of direct relevance to their
current work that will open possibilities to broaden the applications of CMLabs’ software.
Jozsef Kovecses
CMLabs
Engineering
Information and cultural industries; Professional, scientific and technical services
McGill University
Accelerate
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