Story through Mechanics – the design and evaluation of engaging narrative through the use of non-cinematic, mechanics-based techniques in casual games

There are many examples of video games that have successfully used cutscenes and in-game dialogue to deliver engaging stories. But there is one market segment where story hasn?t been a focus, namely casual games. Given such games are primarily intended for a broader audience, have a much smaller budget, and typically focus on short experiences […]

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