Flow Weaver Virtual Reality Research Project

This project is intended to further the videogame industry’s understanding of user presence and immersive game design, where the player feels that they exist in a virtual space and can control a virtual environment with their physical body. Rather than trying to achieve immersion in a virtual world by escaping from the body, this project […]

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Rhetorical foundations of procedurally generated game worlds

The PC and console video game market have overtaken Hollywood movies as the number one source of entertainment dollars spent in North America. Very little work has been done to date on the effects that these games are having on (particularly young) players. This project will take well established rhetorical principles (Burke, Fahnestock, Perlman) that […]

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