La mise en art de la montagne comme facteur d’attractivité touristique

Si le ski et les activités de glisse ont longtemps été considérés comme les principaux produits touristiques des régions montagneuses, les changements climatiques autant que les changements démographiques et la transformation des pratiques sportives et touristiques amènent aujourd’hui les gestionnaires de stations et sites de montagne à revoir leur offre. Proposer des activités à longueur […]

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WORKMAN ARTS: MEMBERS ONLINE MAPPING PROGRAM

The MEMBER’S ONLINE MAPPING PROJECT will consist of the research and development of a training program for Workman Arts members, which will give these members education and empowerment in the utilization of social networking tools such as: blogs, twitter, event pages on facebook, linkedin, foursquare, etc. The overseeing intern will also be responsible for the […]

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Curating Anti-Colonialism: Re-imagining the Institution through a Decolonial Lens

Understanding that art galleries must position themselves as open learning communities, the MacKenzie Art Gallery (MAG) proposes internships in Indigenous and new curatorial practices. Canadian cultural institutions have long considered themselves above the political. However, the Truth and Reconciliation Commission’s (TRC) Calls to Action have posed challenges to art institutions and their leaders are now […]

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Système d’intelligence marketing pour promouvoir la transformation numérique du marketing dans le secteur

Le marketing numérique est aujourd’hui essentiel pour rejoindre le consommateur et développer des produits et services innovants. Jumelé à l’utilisation des données massives et à l’analytique d’affaires, il devient un outil formidable pour un marketing plus « intelligent », permettant aux organisations de mieux segmenter leur clientèle, améliorer son expérience client, identifier clairement ses besoins, […]

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Développement d’un système d’acquisition de données sportives & gestion informatique de la clientèle pour les centres sportif

Le centre d’escalade Vertige développe présentement un système de gestion de centres sportifs. Ce système se voudrait être combiné avec une technologie sportive innovante servant à analyser les performances de grimpeurs et/ou de sauteurs dans plusieurs optiques. Pour le grimpeur ou le sauteur, cela servira à améliorer la rétroaction aux entrainements, à quantifier les séances […]

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Flow Weaver Virtual Reality Research Project

This project is intended to further the videogame industry’s understanding of user presence and immersive game design, where the player feels that they exist in a virtual space and can control a virtual environment with their physical body. Rather than trying to achieve immersion in a virtual world by escaping from the body, this project […]

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Management, host pathogenicity, and rapid identification of Magnaporthe poae, causal agent of summer patch on annual bluegrass and Kentucky bluegrass turf

This project is designed to determine best management practices for a devastating disease of turfgrass that is currently controlled primarily by multiple fungicide applications. By assessing appropriate cultural practices aimed at reducing disease development it is our hope that we can reduce fungicide applications for this disease. In addition, the development of a rapid and […]

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Advancing Human Performance in the Canadian Football League

North American professional football players struggle with mental health challenges such as addiction and depression during and following their athletics careers. Despite the fact that these athletes value positive emotional, psychological, and social mental health, little is known about ways organisations can protect and promote these parts of athletes’ mental health. Therefore, the purpose of […]

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My Wellness Journey: A Health Promotion Study for Children and Youth with Disabilities

The purpose of this project is to support the development of wellness-focused interventions, including weight management, mental health and social well-being for children with intellectual and developmental disabilities (IDD). To date, the focus of health promotion interventions have primarily focused on typically developing children and adolescents, rather than those with IDD. The partner organization, Special […]

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Guide virtuel pour la Maison du Frère-Moffet

Le travail de recherche de Jean-Michel Laliberté s’insère dans le projet de renouvellement de l’exposition permanente de la Maison du Frère-Moffet. Cette exposition prend la forme d’un jeu où le visiteur est accompagné par un guide virtuel qui représente un personnage. Le récit du guide se construit à travers un parcours de réalité mixte où […]

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The History of the Quebec Common Gaol

This is a project to update the Literary and Historical Society of Quebec’s permanent exhibit, Doing Time: The Quebec City Common Gaol (1808 – 1867). Since the exhibit was launched in 2011, much research has been done on the history of the gaol. Doing Time is seen by some 25,000 visitors per year. For some, […]

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