Mobilizing the health benefits of being in nature through community-based participatory research and youth engagement

Spending time in natural environments and nature-based programming is associated with significant health benefits. These outcomes are particularly important for young people, whose mental health and wellbeing continues to be a priority for healthcare. Recent studies show gaps exist in access to, and provision of, these nature-based opportunities. There is a need for further research […]

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The Community Mobile Media Lab

This application to MITACS supports the creation of an innovative mobile research lab. The Community Mobile Media Lab (CMML) is a purpose-designed mobile media production hub, which will house film production equipment that can be situated temporarily in communities we are collaborating with to explore innovative models of co-creation, training and mentorship. This infrastructure will […]

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Situations of Difference in Political Argument

In this project, we use the analytical tools of philosophy and argumentation theory to address an increasing and troubling phenomenon: political differences. Thus, we start from a rhetorical model of argumentation proposed by the Canadian philosopher C. Tindale at the University of Windsor, to illuminate recent case studies. The project is divided into two components. […]

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United Way Digital Archives Project

The Saskatoon United Way has worked for over sixty years to create change in the city of Saskatoon, making lives better for all city residents. The organization works to change the lives of vulnerable children, youth and their families so they have the means to thrive as strong citizens in the community. They work to […]

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Étude des cosmétiques et des matières colorantes des XIXe et XXe siècle au Québec

Le XIXe siècle et la Révolution Industrielle apportent des changements majeurs dans l’industrie de la couleur. En plus des nouvelles teintes disponibles, de nombreux matériaux sont inventés et viennent remplacer ceux principalement issus des minéraux et des végétaux. Ceux-ci sont alors incorporés dans divers objets du quotidien, peintures, cosmétiques, teintures, etc. Dans le cadre de […]

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La perception sensorielle des publics et le sentiment de coprésence dans les expériences hybrides et immersives

Avant tout, le stagiaire aura comme mandat d’accompagner des artistes issu.es de disciplines variées qui ont envie d’intégrer un dispositif de téléprésence dans leur démarche artistique. En travaillant conjointement avec le laboratoire de recherche de la SAT et le studio multimédia Moment Factory durant la phase de conception du projet, l’étudiant intégrera un cadre conceptuel […]

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Game On: comment développer des productions vidéoludiques à l’ère de la cancel culture? Un projet de recherche et de formation

Après le phénomène #MeToo et les tensions associées à la cancel culture (ou « culture de l’annulation »), une prise de conscience émerge dans l’industrie du jeu vidéo à l’égard des problématiques de sexisme et de discrimination liée au genre, à l’orientation sexuelle et aux sexualités sous-représentées. Les professionnel.le.s du jeu vidéo doivent se former […]

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Effectiveness of Sophia Recovery Centre’s Lotus Pond Program

The present study will examine the effectiveness of the Sophia Recovery Centre’s Lotus Pond program in terms of outcomes for Sophia Guests on measures of well-being, quality of life, and substance use behaviour goals, the quality of peer recovery support experienced by Sophia Guests, and the efficiency of Sophia Peers at providing peer recovery support. […]

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Cost-effectiveness of a synchronized care clinic for cardiometabolic therapies

Patients with type 2 diabetes are at greater risk for cardiovascular disease, including stroke or heart failure. Newer medications can improve cardiometabolic health for patients with diabetes. But many clinicians are not yet comfortable prescribing these guideline-directed medications, and other clinicians are only comfortable after patients see several specialists. As a result, many patients do […]

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L2M–SOASIS

Mental health remains a significant concern in North America, youth mental health is a particular focus due to academic pressure, social media use, and bullying. SOASIS offers a physical meditation pod and a cellphone application for users to take a short break or customized self care experience, combining AI technology to simulate a holistic user-friendly […]

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L2M- Launching BravoZulu Create

Transition and reintegration from service represents a profound psychosociocultural change for individuals who release from military service (i.e. Veteran). Service is impactful to health and wellbeing over the life course. Veterans represent a special population in Canada with heterogenized needs. Acculturation and loss of service identity presents the need for social reintegration and to restore […]

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Ile a la Crosse Traditional Land Use Project

The Sakitawak Development Corporation (SDC) was incorporated in 1989 by the Northern Village of Ile a la Crosse, in northern Saskatchewan to invest in regional and community businesses across multiple sectors. The organization works to develop social and economic opportunities for the community of Ile a la Crosse and owns several successful businesses and profitable […]

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