Investigating Player Behaviour in Social Networking Games

Social Network Games are multi-player games played through social networking sites (e.g. Facebook). Working in conjunction with Big Viking Games, the Canadian company behind Facebook games such as YoWorld and FishWorld, this research seeks to add much needed knowledge about who plays Social Network Games, what activities they undertake while participating in these gameworlds, as […]

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Modeling Wind loading on Roof-mounted Solar Modules

Rooftop solar modules installations are growing in popularity as the benefits of implementing these features on previously unoccupied roof space are being realized. A major concern with these installations is the contribution to the roof load due to the interaction between high wind speeds and the angled modules. Similarly, there are concerns with uplift on […]

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Targeting the GAS6/AXL Pathway in Acute Myeloid Leukemia Stem Cells with a Novel Combination Therapy

Blood cancer (leukemia) is common, with ~48,600 and 6,400 new cases expected in the United States and Canada respectively in 2016. The National Cancer Institute (US) calculated an overall 5-year survival rate of 56% for various blood cancers. This is because most current therapies are short-lived; drug resistance and relapse pose significant clinical problems. Life-long […]

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Computer Vision and Deep Learning for Moderating Visual Content

Two Hat Security is a company that develops next generation moderation tools for social networking apps. Since visual content (e.g. images, videos) is one of the most important types of data shared by social networking apps, an important problem for the company is to identify images/videos that are offensive or inappropriate. For example, certain images/videos […]

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Flow in business: Facilitating Flow in Virtual Reality trials and exploring the outcomes for product evaluations

Flow, the psychological state of being totally absorbed into an activity, has been suggested to be an important topic for future research as it represents ‘optimal experience.’ This research seeks to understand 1-how to facilitate flow while engaging with virtual reality products and 2-the outcomes of experiencing flow in regards to attitudes towards virtual reality […]

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iCity Urban Informatics for Sustainable Metropolitan Growth

The visualization/decision support work encompassed by this application addresses key elements of the upgrade path for that strategic part of IBM Canada’s smarter cities product and service portfolio– as urban transport systems evolve, their escalating complexity requires more advanced visualization tools and practices. The specific project proposed for development within the MITACS brief is:• development […]

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Development and Evaluation of a Life Threatening Infections Point-of-Care Triage Test for the Fionet System

Febrile syndromes are among the most common causes of global illness accounting for approximately two billion episodes annually. However, most infections are self-limited and only rarely do they progress to critical illness. Our current inability to rapidly identify the small proportion of individuals who will progress to life-threatening infections (LTIs) is a major barrier to […]

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Development and characterization of composites

In this project, Global Heat Transfer Ltd. (GHT) partners with the Composites & Optimization research group at the University of British Columbia in the Okanagan in order to integrate additive manufacturing into GHT’s current production line. Fabrication of high-performance compact radiator cores through additive manufacturing (AM) will not only resolve some of the current radiator […]

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