Managing shared state for video games in a networked multi-core environment II

Video Games require a vast array of different computations to present the desired experience. These computations must be completed consistently to make the software responsive to the user. The industry trend towards many separate processors (multi-core) in the same physical device and the mergence of network based ‘cloud’ computing have created many opportunities, but also […]

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Managing Shared State for Video Games in a Networked Multi-core Environment Renewal

Video Games require a vast array of different computations to present the desired experience. These computations must be completed consistently to make the software responsive to the user. The industry trend towards many separate processors (multi-core) in the same physical device and the emergence of network based 'cloud' computing have created many opportunities, but also […]

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