GPN-EMV: Emulation and visualization of game private networks and game servers performance

Proprietary technology developed by WTFast allows global network services to distribute and manage the load for massive multiplayer games despite their logically centralized architecture. In the proposed project, we plan to evaluate this architecture and the potential for predictability and scalability of the server and ”arbiter” components. Another goal is to utilize the infrastructure created […]

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Game private networks and game server performance emulation and evaluation

This infrastructure will allow new servers to be automatically deployed and configured for use as private game servers, while also monitoring their performance and usage statistics. By using the novel predictive models, which are to be developed in this proposed project, new virtual servers will be automatically created and added when the traffic levels require […]

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