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X Movement

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July 14, 2022
The design and implementation of a gamified eHealth movement and mindfulness solution for school-aged children

The online delivery of primary school curriculums may work well for subjects like math and science, but not so well for physical education. Now more than ever, it is crucial that we ensure that children continue to benefit from the countless positive mental and physical health outcomes associated with regular involvement in physical activity. To […]

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July 14, 2022
User research, design, and creation of an inclusive digital physical and mental wellness game

The physical and mental health of Canadian youth is one of the greatest issues facing the country today. This project partners Mitacs with X Movement to create a digital game that promotes emotional, physical, and social wellness for kids. A special emphasis is being placed on inclusion across many marginalized groups such as disabled people, […]

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