Amazon Alexa for antibiotics interaction guidance system

Antibiotics are used to treat bacterial infections. Interactions between certain antibiotics and medicines may cause side-effects and decreased effectiveness of antibiotic therapy. Quite often, the prescription consists of multiple antibiotics to treat infections caused by different kinds of bacteria and it requires thorough knowledge of the interactions among these antibiotics and other medicines. For example […]

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Intelligent and Autonomous Spatialisation of Multitrack Audio

Democratisation of audio technology has enabled music production on limited budgets, putting high-quality results within reach of anyone who has access to a laptop, a microphone and the abundance of free software on the web. Similarly, musicians are able to share their own content at very little cost and effort, again due to high availability […]

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Using Machine Learning to Classify and Access an Audio Database

Voices.com, the largest online marketplace of voice talent, have identified Machine Learning as an enabler for future growth. In particular, incorporating Natural Language Processing (NLP) into structured queries and automatic classification of sample recordings. The first phase of this research will use machine learning to identify and train an NLP learnable parser. The second phase […]

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ERGO4ALL: Validation d’un algorithme d’analyse des postures et applications de force

Les logiciels actuels de DHM (Digital Human Modeling ou d’ergonomie virtuelle) destinés à la conception de situations de travail et de produits demeurent difficiles à utiliser ce qui en limite grandement l’utilisation par les concepteurs et les ergonomes. Pourtant, l’utilisation plus répandue de DHM permettrait d’en arriver à des environnements de travail plus sécuritaires et […]

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Efficient Machine Learning in a Collaborative Edge-cloud Architecture

With the growing application of learning-based technology in image recognition, speech translation, and other back-end systems like ad advertising, artificial intelligence (AI) has finally moved from research labs to real business. As AI moves closer to reality, it is expected to help us more in more personalized and even critical contexts, like smart home, autonomous […]

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Nisga’a Business Alliance Corporation Industry Research

The Nisga’a Business Alliance Corporation is creating a strategy for economic development activities within the Nation and requires innovative business research to facilitate this initiative. As such, this research cluster is comprised of six projects: • Project 1: Commercial Recreation Tenure Investigation • Project 2: Harbour Enhancement Feasibility Study • Project 3: Nisga’a Nation Tourism […]

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Image Maximum: The Invention and Early History of IMAX

IMAX is a Canadian-born invention that has had little scholarly investigation despite its continued commercial success. The importance of this research project stems from the lack of scholarly research about the beginnings of IMAX as a Canadian-born invention and its place within the history media technology. In celebration of IMAX’s 50th anniversary, The Public Access […]

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Dymedso FrequencerTM technology optimization

Dymedso is willing to introduce a new technology for sound-wave generation therapy that addresses some issues identified by patients and caregivers over the past years of use in clinical practice. The identified issues involve ergonomic and performance limitations. For instance, the current version of the device is still cumbersome for patient use. Thus, for more […]

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Open Health Initiative: The Pharmaceutical Pipeline

This is a documentary and web project that will focus on the pharmaceutical industry, specifically new approaches that may enable better development and delivery of drugs to underserved populations. The documentary and website will explore the major issues involved in the production of pharmaceuticals, both in Canada and around the world. Specifically, the project will […]

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Impact du comportement d’un avatar sur le sentiment de présence lors d’une simulation multi-utilisateur utilisant la réalité augmentée

La réalité augmentée consiste à superposer des éléments virtuels à notre réalité, soit au niveau visuel ou auditif. En réalité augmentée, l’ajout d’un avatar à un environnement virtuel comporte plusieurs défis jusqu’alors non présents pour d’autres médias comme les écrans 2D ou la réalité virtuelle. En effet, l’avatar est exposé au monde réel de l’utilisateur […]

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La réalité virtuelle : une façon novatrice de favoriser l’apprentissage socio-émotionnel chez les adolescents

Le présent projet vise à mettre sur pied un outil d’intervention utilisant la réalité virtuelle afin de favoriser le développement de saines habiletés sociales et affectives chez les adolescents. En collaboration avec la Fondation Jasmin Roy, le stagiaire sera ainsi appelé à participer à la création de scénarios sociaux qui seront projetés par le biais […]

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Mise au point d’une méthode de mesure objective de l’effet d’occlusion basée sur la voix

Environ 360 000 travailleurs québécois sont quotidiennement exposés à des niveaux de bruit susceptibles d’engendrer des problèmes d’audition. Les protections auditives individuelles sont utilisées afin de réduire les risques de surdité, mais des inconforts associés à leur port poussent les utilisateurs à les retirer, même brièvement, et diminue ainsi grandement leur efficacité. Ce projet s’intéresse […]

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