Evaluating the effectiveness of real time image filtering in multi-platform live broadcasting and interactive VR installations as means for artistic expression

There are several platforms that allow users to share real time video with the public. However, these platforms lack the tools that would allow creative professionals to create artistic video compositions extemporaneously. Our prior research assessed the potential for artistic expression within live video broadcasting by developing and integrating new creative tools within the Generate […]

Read More
My Wellness Journey: A Health Promotion Study for Children and Youth with Disabilities

The purpose of this project is to support the development of wellness-focused interventions, including weight management, mental health and social well-being for children with intellectual and developmental disabilities (IDD). To date, the focus of health promotion interventions have primarily focused on typically developing children and adolescents, rather than those with IDD. The partner organization, Special […]

Read More
My Wellness Journey: A Health Promotion Study for Children and Youth with Disabilities – Year two

Children and youth with intellectual and developmental disabilities (IDD) are more likely to experience diminished wellness across multiple aspects of their lives and decreased quality of health compared to their peers without disabilities. Yet, little is known about how wellness is promoted or addressed for this group. Most research to date has focused exclusively on […]

Read More
Municipal Tools for Catalyzing Net-Zero Energy Development

Cities across Canada are looking for developers and builders to design and construct in “greener” and more “sustainable” ways, yet this is a complex process for municipalities and developers alike. Even with all of the best technologies and financial tools, innovative projects often struggle with the constraints of building codes and development approvals requirements. These […]

Read More
Cited: Partnered Knowledge Mobilization Between Research and Media Organizations

Cited is a multi-media program that tells stories about research and academia to a general audience. It is experimenting with a unique co-creative approach that puts students, journalists, and researchers together on the same team. Mitacs interns will work with Cited media partners to conduct original research that builds interviews, documentaries, and other media related […]

Read More
The Database of Religious History: Big Data Approaches to Religious Cultural History

The Database of Religious History (DRH) is an online encyclopedia that systematically collects information on religious groups, providing a novel resource for both the scientific and religious studies communities. It solves two pressing needs: For scientists testing hypotheses about the cultural evolution of religion, it provides an unprecedented, infinitely-expandable, standardized, expert-sourced database. For the religious […]

Read More
Caractérisation des communautés de joueurs pour le jeu vidéo For Honor

Les phases alpha sont des étapes importantes avant le lancement d’un jeu vidéo. Durant ces périodes, une version alpha du jeu peut être jouée par un nombre significatif de joueurs permettant d’évaluer tous ses mécanismes. L’analyse de l’activité sur les forums et les réseaux sociaux et la connaissance des sujets qui animent la communauté naissante […]

Read More
Understanding collaborative community-based mental health services for adults 50 and over in the South Okanagan through an environmental scan and social network analysis

Mental health is an important health issue. Adults 50 and over with a mental health concern, particularly in rural communities have unique challenges. In the South Okanagan, research found there was a lack of community services/supports available and organizations offering these services and supports did not work well together. The aim of this study is […]

Read More
The Future of Mandatory Charging for Intimate Partner Violence: Status quo or alternative direction? Phases II and III

According to the Ontario Domestic Violence Advisory Council (DVAC, 2009), legislative responses to violence against women were introduced across Canada in the 1980s. These policies included provisions for mandatory police-laid charges against perpetrators of domestic violence. The DVAC report noted numerous unintended negative consequences of these policies and recommended an impact study which was never […]

Read More
Games as Analogical Scaffolds in Teaching and Learning

Games have, in the last decade, become an important tool for teaching in both the education and business section. The application of games, and game mechanics, in these areas is often called gamification. The aim of this project is to explore how games can be used to create rich, first hand, experiences that can be […]

Read More