Machine Learning for Modeling Soil-Tool Interactions

When construction equipment digs, this generates a complex set of physical interactions between the machine and the soil. Being able to accurately simulate such interactions in real-time opens the door to improved operator training and even adaptively-tuned digging operation that optimize the energy-efficiency of construction equipment. With recent advanced in artificial intelligence (AI), this is […]

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Research and implement a software module for real-time data acquisition, visualization and analysis

Develop a software module for real-time data acquisition, visualization and analysis of data extracted during real time 3D physical simulation allowing to perform regression testing comparison of different Vortex versions, to find differences in system parameterization of similar mechanical system or to compare results from other simulation platform like Matlab. The result of the project […]

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Research and implementation of Haptics Device Integration With a Dynamics Simulation Engine and Applications to Milling and Drilling Force Feedback

Virtual environments represented by multibody system models play an important role in many applications. Adding the possibility of the user directly interacting with such environments via physical touch using haptics can significantly enhance the usability and range of application of simulated environments. In this project we particularly target two main objectives: (1) the multirate-simulation and […]

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Research and implementation of haptics device integration with a dynamics simulation engine and applications to milling and drilling force feedback (second stage)

Virtual environments represented by multibody system models play an important role in many applications. Adding the possibility of the user directly interacting with such environments via physical touch using haptics can significantly enhance the usability and range of application of simulated environments. In this project we particularly target two main objectives: (1) the multirate-simulation and […]

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Solution of complementarity problems arising from rigid body dynamics simulations

Modeling and simulation of realistic motion is one of the important topics in mechanical engineering and related areas. Such simulations become much more challenging when rigid body dynamics with frictional contacts appears. The total number of contact points is very important and is a key element to determine the difficulty level of the simulation, meaning […]

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Research and Implementation of Haptics Device Integration With a DynamicsSimulation Engine

Virtual environments represented by multibody system models play an important role in many applications. Adding the possibility of the user directly interacting with such environments via physical touch using haptics can significantly enhance the usability and range of application of simulated environments. In this project we particularly target two main objectives: (1) the multirate-simulation and […]

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