Improving user engagement with a social network gaming platform: Identifying and adapting to significant user traits and behaviors

This project will involve leveraging existing work completed from a previous MITACS grant, by using statistical modeling and machine learning techniques in order to identify significant player behaviour in terms of the effectiveness of multiple communication/messaging channels. This project aims to build, evaluate, and expand on an existing prototype system already running which has established […]

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Personalization of Web Tasking

A web task is defined as the set of services, sessions, and sequence of interactions that are required to perform a certain user objective. The current Web tasking model does not consider user preferences and context when executing a Web task. The proposed research project aims to improve the experience of Web users through personalization […]

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Creating AR computer vision applications for children’s toys

The objective of this project is to explore the uses of Augmented Reality (AR), a technology that superimposes computer-generated animations, on a mobile user’s view of the real world, in the context of children’s gaming applications. These applications will allow children to experience a game as being directly tied to reality. Specifically, using for example […]

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Managing Shared State for Video Games in a Networked Multi-core Environment Renewal

Video Games require a vast array of different computations to present the desired experience. These computations must be completed consistently to make the software responsive to the user. The industry trend towards many separate processors (multi-core) in the same physical device and the emergence of network based 'cloud' computing have created many opportunities, but also […]

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IMS applications deployed in virtualization and cloud environments (OpenStack and KVM)

The IP Multimedia Subsystem (IMS) is a key component in the Mobile Next Generation Network, which is used by telecommunications operators throughout the world to provide access to multimedia and broadband services. As these services become more sophisticated, and as the number of clients rises drastically, it is increasingly expensive to install and operate a […]

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Decision Making Using Multi-Criterion DecisionAnalysis

This project is to enable groups of people to better brainstorm decisions in which people can have divergent opinions. Building on ValueCharts that lets people input their utility, we will build a tool that lets decision makers explore the space of the expressed opinion to see where there are differences and whether they matter to […]

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Efficient OLAP Queries on In-memory Databases with Frequent Updates

In this project, we will collaborate with Actenum our industry partner tackle the challenges of online analytics processing (OLAP) queries on in-memory databases that are updated frequently. Specifically, we will address the technical research issues about how to conduct effective and efficient OLAP on frequently updated data stored in a large in-memory database, and retain […]

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Developing Crop Consulting Mobile App

The main purpose of the project is finding a user preferred way of synchronization and user interaction on Android platform. The result of the experiment will help the applicant to design user friendly mobile application. As a result, the partner organization can get an android version of Croprecords.com with good user experience since the system […]

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Risk-Aware Decision Support Systems for Critical Infrastructure Protection and Territorial Security

Robotic sensor networks (RSN) are increasingly applied to Critical Infrastructure Protection (CIP). In such an application, a RSN is deployed to safe-guard some critical infrastructure (e.g., building, pipeline, etc.) in a secure and reliable fashion. By actively considering risk as a major driving force,  this project aims at deciding on the optimal configuration of an […]

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