Real Estate Information System User Experience Analysis

Real estate information systems (REIS) provide real estate market participants with information that helps inform their decisions. Most prior REIS research has focused on price estimating and forecasting. Although price is important, it is not the only variable of interest. This research seeks to investigate the needs of REIS users. Who are they? What information […]

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Progressive Cybernetics Decentralized Autonomous Organization (PCDAO)

Digitization of assets is becoming a dominant form of business operations today; the Internet of Things and increased connectedness to consumers and citizens alike is creating a decentralized virtual marketplace for digital services and assets. The potential for sharing technology assets is high due to digitization (the new way of referring to digital transformation). Principles […]

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Quest Design for Web-based Multiplayer Online Game

In the past, we have developed a chessboard like Web-based Multiplayer Game (http://megaworld.is-very-good.org) for learning. The game allows teachers to create their own game world maps, NPCs, quests and items. The students can pickup quests from NPCs in vary places. This research project focuses on the design of RPG quests for the chosen disciplines and […]

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Can educational systems help in motivating students?

This undergraduate project is part of a larger project. The aim of this larger project is to design, develop and evaluate a mechanism that identifies motivational preferences of learners and then accommodates these preferences by providing each learner with motivational techniques that best support his/her learning process. The first step towards providing personalization based on […]

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Traffic Flow Optimization

In 2000, road traffic congestion in USA alone caused 3.6 billon vehicle-hours of delay, 21.6 billion liters of wasted fuel, and US$67.5 billion in lost productivity. Yearly estimates on economic, health, and environmental cost of traffic congestion in New Zealand is in excess of NZ$1 billion [Hazelton, 2010]. Traditionally, traffic modelling has concentrated on simulating […]

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Deep learning for natural language text and image analysis

This research project focuses on natural language text and image analysis based on statistical and deep learning techniques, for recognizing semantics or meaningful relations from unstructured big data, for better understanding of the data and serving the users. This project aims to develop a mixed natural language text and image analysis system for an online […]

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Direct georeferencing of unmanned aerial vehicle photography and radar imagery with a low-cost real-time kinematic GPS.

The conventional (indirect) georeferencing of remote sensing imagery requires the use of control points that link known positions in the imagery to known positions in map coordinates. The number of control points depends on the amount of distortion in the imagery, method of transformation and desired level of accuracy, but it is often large. Overall, […]

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Small unmanned aerial vehicles (UAVs) for high-resolution environmental remote sensing: a soil moisture case study.

Successful research in environmental remote sensing relies on multiple-view approaches to data collection. In multi-stage remote sensing, data are collected at different geographic scales. Low-altitude, high-resolution aerial observations bridge the gap between in situ and satellite-based observations. These can be achieved by unmanned aerial vehicles (UAVs), with minimum logistical support and lower operation/maintenance costs than […]

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Bioremediation with fungal mycelia

This project aims at the removal of contaminants from water through bioremediation with fungal cultures. Specifically, the feasibility of a range of wood substrates will be tested. The project will use bioassays (Microtox) for testing degrees of contamination before and after treatment. Phase 1: In the first phase of the project a bioassay will be […]

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Identifying students’ thinking skills based on the pattern analysis of their interaction behaviours observed in virtual worlds

Virtual worlds, like Second Life, have been adopted by researchers to assess students’ understandings of the knowledge they have learned. Students’ performances of solving the challenges and quests in the virtual worlds can be treated as their overall mastery of the taught concepts and skills. However, the answers of the questions like “do they have […]

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Design and Implementation of Bio-Inspired Student Clustering Approach Based on Students’ Annotations on Web-based Reading Materials

When students read a book, they usually annotate important words in the text. Students may perhaps miss some important information while reading the book. If students are reminded about the potentially important annotations, they may achieve better academic performance later, in terms of having better marks for written exams, quizzes, and other learning activities. With […]

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Educational Reward Plug-In for Massively Open Online Course (MOOC) Platform

Reward is a common way to increase students’ learning motivation in traditional classroom learning. The traditional rewards, such as stamps and stickers, are usually symbolic and valueless to students and may not get students motivated. This project proposes an educational reward plug-in for massively open online course (MOOC) platform like Moodle and edX where students […]

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