Re-architecture of Sidefx.com

This proposed research will create a corporate website as well as content management system, which will be developed at and for Side Effects Software. The main objectives of this applied research are (1) redesign the corporate website and services attached; (2) ensure the security, reliability, and scalability of the system; (3) test the application efficiently […]

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3D object detection and pose estimation using RGBD cameras

3D object detection and pose estimation (ODPE) is an important area in computer vision, which has many real world applications such as robotics and augmented reality. Estimating an accurate pose from RGB cameras alone is challenging. Given the increased popularity of RGBD sensors, such as Microsoft Kinect, we propose a hybrid method for ODPE based […]

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Enhanced Storage Systems in IOS and Analytics platforms

The internship will be divided into two parts (4 months each). In the first half, I will be working with Freshbooks´ IOS product. They currently use apple’s data storage called Core Data. It’s an internal data storage system that is built-in to the phone, and allows the application to work without an internet connection. I […]

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Asset Management Research & User Experience Prototyping

Asset management systems are becoming essential tools that help municipalities in infrastructure planning and management decisions. Additionally, building effective user experience solutions is an important factor in the success of any solution. The project objectives will be to investigate methods for building personalized user experiences and interfaces for the core of the company’s platform for […]

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Generation of production data for highly variable manufacturing

Mass customization relates to the ability to provide customized products or services through flexible processes in high volumes and at reasonably low costs. Massuni is well into the development of a system that vertically integrates a user-facing interface that enables unskilled users to design and customize individual pieces of furniture, with the ability to efficiently […]

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Human behaviour analysis using affective computing

The purpose of this project is to develop methodologies for automatic human emotion detection from video that can work accurately in uncontrolled, real-world, environments. Emotional activity will be assessed from signals such as the heart-rate, blinking rate or the diameter of the eye?s pupil. Architech Labs conducts research in the areas of machine learning, computer […]

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Thermal breakdown of analog lunar rocks

The proposed research will study the rock breakdown on the Moon due to thermal fatigue caused by the thermal stresses arising from diurnal temperature changes. This is done through data analysis, modeling, and physical experiments. This work is important because it fills a key gap in our understanding of the processes by which the lunar […]

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Prototyping for Manufacturing Point-of-Care Instruments

Remote health settings require affordable blood tests to provide care. ChipCare aims to reduce the cost of these tests by producing a user-friendly device the size of a credit-card reader. Disposable cartridges that go into the device will bring down costs. One aim of this project is to improve the design of the reader in […]

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User Demographic and Interest Prediction

Addictive Mobility is the leading Big-Data online advertising company in Canada. It uses Real-Time Bidding (RTB) platform for online display advertising in mobile devices. In this domain, a number of companies compete with each other to display a specific Ad to a customer within a specific time. Thus, in such a competitive system, the goal […]

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Recurrent Neural Networks for Video Similarity Metrics and Video Captioning.

The objective of this project is to develop a system that provides video recommendations to the user based on the content of the video they are currently watching. Existing methods generally create their recommendations based on the title or tags of the video or on the viewing patterns of other users who have watched the […]

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