Personalization of Web Tasking

A web task is defined as the set of services, sessions, and sequence of interactions that are required to perform a certain user objective. The current Web tasking model does not consider user preferences and context when executing a Web task. The proposed research project aims to improve the experience of Web users through personalization […]

Read More
Scalable Training of Classification Systems Using Heterogeneous Input Data

Effective monitoring is an important component in safety and security related applications. Equipment failure, trespassing, theft and vandalism are all regular occurrences that the companies must deal with. These kinds of problems emphasize the importance of designing a state-of-the-art system for monitoring. In this project a system will be devised and trained to detect different […]

Read More
Automatic Genre Detection for Intelligent Audio Tools

MixGenius works on automated musical production by real-time musical genre detection. High accuracy of genre detection for a variety of sub-genres is required for quality production and has yet to be achieved. The project involves researching available real-time high-accuracy musical genre detection methods and improving upon them, extracting each genre’s audio features, calibrating the algorithm […]

Read More
Research & Develop Online Tools for Climate Change Mitigation Services in Developing Countries

Through this Mitacs initiative, the Sobey School of Business, Saint Mary’s University, and OEA Technologies, Inc., will cooperatively research and develop online and social media tools that facilitate delivery of professional environmental services in developing countries. OEA Technologies’ specific interests are climate-change related oceanographic services and small-island developing states. “Innovation and diversification are not optional […]

Read More
Creating AR computer vision applications for children’s toys

The objective of this project is to explore the uses of Augmented Reality (AR), a technology that superimposes computer-generated animations, on a mobile user’s view of the real world, in the context of children’s gaming applications. These applications will allow children to experience a game as being directly tied to reality. Specifically, using for example […]

Read More
CRIAQ MANU-404 : Additive Manufacturing

Bombardier Aerospace, Bell Helicopter Textron Canada Limited and Pratt & Whitney Canada have all initiated projects on Additive Manufacturing processes. Although applications are different, all companies are facing the same challenges including the lack of a mature certification path and a mature Canadian supply chain. In order to accelerate the maturation of this technology, we […]

Read More
Addressing Racism in Toronto

Addressing Racism in Toronto’’ is a one-year project to be conducted by Urban Alliance on Race Relations (UARR). The aim of this community-based research venture is to identify issues of access, equity and inclusion for two highly vulnerable and marginalized groups in Toronto: the Somali Canadian community and racialized LGBTQ persons who are homeless. Specifically, […]

Read More
In-Place Technology Platform

The In-Place Technology Platform project with N. Chandolias and Alkemie Atelier, under the supervision of Dr P. Shrivastava addresses the problem of how people in everyday as well as rehearsed situations can use site-specific media to enrich public spaces: “place-making.” Alkemie will be able to develop specific projects for artist groups that can co-design meaningful […]

Read More