Fast approximate simulation of complex structures and contact in immersive virtual environments
In the proposed project, we will develop a key piece of
technology that will significantly improve interactive simulations of scenarios involving complex
multi-body contact. For instance, the simUlation of human or robotic hand grasping of an
object involves complicated chains of compliant joints combined with distributed contacts.
Multi-legged robots and vehicles in general are similar. Simulating these kinds of systems is
tricky because they result in large systems of equations that can require large computational
effort to solve, and, additionally, special attention must be paid to the setting of parameters to
ensure stable simUlations. The proposed key piece of technology will significantly simplify the
resolution of these kinds of systems, allowing much more complex immersive environments to
be simulated while meeting real-time requirements.
View Full Project DescriptionPaul Kry
CMLabs
Computer science
Information and cultural industries; Professional, scientific and technical services
McGill University
Accelerate