Innovative Projects Realized

Explore thousands of successful projects resulting from collaboration between organizations and post-secondary talent.

30156 Completed Projects

2861
AB
5059
BC
812
MB
673
NL
842
SK
8957
ON
9368
QC
96
PE
579
NB
1120
NS

Projects by Category

Account Abstraction and Privacy Enhancement in Web3 Gaming

The intern will be working on a project at ZeroX Gaming, a gaming company, to make it easier for gamers to use blockchain technology in their games. This involves developing a tool that simplifies how players interact with blockchain features, making it as straightforward as using a regular gaming app. Additionally, the intern will work on enhancing privacy for players, ensuring their gaming activities and personal information are secure and
confidential. The expected benefit for ZeroX Gaming is significant: these improvements will not only attract more players by making the games more user-friendly and secure but also set new standards in the gaming industry
for how blockchain technology is used in games. This project represents an exciting blend of gaming and cuttingedge technology, aimed at delivering a better and safer gaming experience.

View Full Project Description
Faculty Supervisor:

Chen Feng

Student:

Partner:

Zerox Gaming Inc.

Discipline:

Engineering

Sector:

Professional, scientific and technical services

University:

The University of British Columbia - Okanagan

Program:

Accelerate

Visite virtuelle du modèle 3D interactif du monastère des Ursulines de Québec

Le projet consiste à créer un modèle 3D interactif du monastère des Ursulines de Québec pour une diffusion Web afin de mettre en valeur l’héritage des religieuses ainsi que son monastère (considéré comme un bien patrimonial national). Notre projet est avant-gardiste parce qu’il propose une libre navigation dans le modèle aux internautes. En effet, la reconstitution est construite sur une plate-forme jeu (gaming engine) permettant une meilleure fluidité et interactivité, tout en respectant l’authenticité des lieux réels. Il ne s’agit donc pas d’une simple modélisation 3D, ou de photographies-bulles, mais bien d’une numérisation effectuée à même les lieux réels, qui est traitée par la suite avec des photographies de haute qualité des espaces intérieurs donnant un réalisme impressionnant au modèle. Pour l’entreprise MCG3D, spécialiste en balayage laser des lieux, le bénéfice principal est de suivre étroitement l’évolution du processus de transformation de la numérisation jusqu’au produit final. Les stagiaires contribuent à développer de nouvelles méthodes. Tandis que pour la maison provinciale des Ursulines, il s’agit de comprendre les impacts d’une telle technologie comme diffusion et conservation de leur patrimoine.

View Full Project Description
Faculty Supervisor:

Philippe Dubé

Student:

Partner:

MCG3D inc;La maison provinciale des Ursulines du Québec;Université Laval

Discipline:

Engineering

Sector:

Professional, scientific and technical services

University:

Université Laval

Program:

Accelerate

L2M – Prevention Technology for Pressure Injuries

We are addressing the widespread issue of pressure injuries—a chronic wound affecting millions—with our innovative solution, the Smart Sheet. This soft, flexible, and stretchable sensor array is designed for precise pressure and shear detection. What sets us apart is the Smart Sheet’s unique ability to seamlessly conform to various shapes and contours, providing accurate and continuous measurements over extended periods within the desired pressure ranges. Our primary focus is on wheelchair users and bedridden individuals, especially in the spinal cord injury and geriatric population. The Smart Sheet revolutionizes pressure injury prevention with its cost-effectiveness and adaptability, predicting high-risk areas and formation times. By alerting users and healthcare professionals for timely intervention, it offers a user-friendly, proactive approach to enhance the quality of life for those vulnerable to pressure injuries, making a meaningful impact on healthcare and overall well-being.

View Full Project Description
Faculty Supervisor:

John Madden

Student:

Partner:

I-INC Foundation for Business Development

Discipline:

Engineering

Sector:

Professional, scientific and technical services

University:

The University of British Columbia

Program:

Business Strategy Internship

Advanced Massage Application in Automotive Seating

This research project aims to improve the comfort of automotive seating by evaluating a new vibration massage system developed by our partner company and developing a pressure sensing software that can monitor how people respond to the vibration massage system. The project will integrate the vibration system with the software and introduce additional features such as anti-fatigue and biometric massage functionalities. The anti-fatigue feature will help manage and regulate pressure in the seat to reduce discomfort. If someone feels uncomfortable, the system will notify them and suggest suitable treatments. The biometric massage functionality will detect stress levels and simulate the occupant’s heart rate, offering energizing or relaxing options. Heart rate will be measured and feedback will be collected through surveys to assess the effectiveness of the different functionalities. This research will benefit our partner organization by meeting customer demands and integrate innovative technology to their products.

View Full Project Description
Faculty Supervisor:

David Andrews;Eunsik Kim

Student:

Partner:

Schukra of North America Ltd

Discipline:

Life Sciences

Sector:

Manufacturing; Transportation and warehousing

University:

University of Windsor

Program:

Accelerate

Inclusion in Recreation and Physical Activity: Best Practices for Canadian Municipalities

Municipal governments are required to provide recreation, sport, and physical activity opportunities to all citizens, including those who experience disability. However, municipalities may not be aware of the key factors that will increase participation for this population. The goal of this project will be to develop a set of recommendations for municipalities to create and deliver structured and unstructured active recreation opportunities for people experiencing disability. The steps to create these recommendations will include: (a) outline the purpose of the recommendations; (b) review of research and current municipal plans and programs; (c) interviews with policy makers, program leaders, people experiencing disability and their families or caregivers; (d) hosting meetings with a panel of experts; (e) asking for feedback from those who will be using recommendations. Our partner organization will benefit, from access to Queen’s University research expertise, libraries and staff. Additionally, the final knowledge products and best practice recommendations will be shared under their brand.

View Full Project Description
Faculty Supervisor:

Amy Latimer-Cheung;Janet Lawson

Student:

Partner:

Active Living Alliance for Canadians with a Disability

Discipline:

Sociology

Sector:

Health and Related Sciences & Technology

University:

Queen's University

Program:

Accelerate

VR-SIM Carers authoring platform (VR-CAP)

Funded by NRC and CIHR, VR-SIM Carers brings together an interdisciplinary team of clinicians, researchers, and carers of person with dementia (PWD) to develop a virtual reality reality-based simulation training platform (VRSTP) where dementia caregivers may safely practice different strategies and approaches to difficult caregiving scenarios without real-world consequences within an interactive 3D virtual world. Through stakeholder consultations, it is clear that many training scenarios are required to capture the diverse range of situations/scenarios caregivers encounter. Generally, VRSTPs have fixed scenarios that cannot be easily modified. There is a need for tools that would allow educators with limited programming knowledge, to create new or modify/customize existing scenarios. Building upon our prior work on authoring platforms for serious games, we propose to develop a graphical-based, “no-code” authoring platform. The user-friendly VR-SIM Carers authoring platform (VR-CAP) will provide educators with tools to easily build interactive 3D content including animated 3D characters.

View Full Project Description
Faculty Supervisor:

Bill Kapralos

Student:

Partner:

Ontario Shores Centre for Mental Health Sciences

Discipline:

Computer science

Sector:

Health and Related Sciences & Technology

University:

University of Ontario Institute of Technology

Program:

Accelerate

Quantum Variational Autoencoders for Particle Detector Simulation at the Large Hadron Collider

Physicists all over the world, including those throughout Canada, are gearing up to upgrade the Large Hadron Collider to collide particles more quickly than ever before. The huge datasets collected by enormous detectors like the ATLAS experiment will provide a trove of information about mysterious particles like the Higgs bosons, and might even help researchers find hints of new particles like Dark Matter. But to utilize this enormous dataset, physicists also need to generate simulated data faster than ever before– and traditional computational technologies won’t be able to keep up. Our project proposes to utilize quantum-assisted Machine Learning to demonstrate a solution to this challenge. In our work, we create a powerful machine learning model that can be encoded onto D-Wave quantum computing units, and we can use these devices to generate simulation faster than any other computing technique. A huge amount of work remains to bring this proof of concept to fruition, but we hope our project will bring us a step closer to utilizing quantum computing to make substantial impacts in the realm of scientific computing.

View Full Project Description
Faculty Supervisor:

Max Swiatlowski

Student:

Partner:

Perimeter Institute

Discipline:

Physics

Sector:

Agriculture; Professional, scientific and technical services

University:

TRIUMF INC.

Program:

Elevate

L2M – Electrochemical Ion-selective Polymeric Membrane-Based Microsensor for Low-Limits Drinking Water Salinity Monitoring

The proposed project aims to develop an innovative microsensor for precise monitoring of low-level salinity in drinking water. Using an ion-selective polymeric membrane, the microsensor enhances sensitivity and specificity, allowing for real-time monitoring within the crucial 1-100 ppm range. This technology addresses the current gap in low-cost, on-site salinity monitoring for drinking water. The partner organization stands to benefit from a portable, efficient, and cost-effective solution that ensures water quality compliance, contributing to public health, disaster management, and community well-being. The microsensor’s adaptability to detect various ions adds versatility, making it a valuable tool for diverse environmental monitoring needs.

View Full Project Description
Faculty Supervisor:

Pouya Rezai

Student:

Partner:

I-INC Foundation for Business Development

Discipline:

Engineering

Sector:

Professional, scientific and technical services

University:

York University

Program:

Business Strategy Internship

Strategic Optimization and Design of Artificial Lift Technologies: Synthesizing Data-Driven and Physical Analyses for Enhanced Production and Environmental Impact Reduction

The objective of this partnership is to create an intelligent system that utilizes data-driven analysis, machine learning algorithms, and numerical simulations to evaluate and enhance artificial lift technologies, with a specific focus on gas lift. This initiative aims to help oil and gas operators reach the maximum production capacity and minimum environmental impact. The project is in collaboration with Precise Downhole Solutions, a company known for designing and manufacturing cutting-edge artificial lift technologies. Precise Downhole Solutions, by its global network with national and international manufacturers, will use this knowledge and technology to influence future generations of artificial lift technologies, ideally from Canadian companies. Precise Downhole Solutions business will benefit significantly from the discoveries of this project in both manufacturing design and business development.

View Full Project Description
Faculty Supervisor:

Rashid Mirzavand Boroujeni

Student:

Partner:

Precise Downhole Solutions

Discipline:

Engineering

Sector:

Mining

University:

University of Alberta

Program:

Elevate

L2M – Social Impact Measurement Toolkit For Community Service Organizations

Canada is facing a prolonged period of low productivity, which is worsened by its aging demographic. Low productivity growth leads to reduced economic growth and a lower quality of life for Canadians, emphasizing the need for innovation. Two key factors are Canada’s low Business R&D levels and its leadership in university R&D. To address this, L2M focuses on developing innovation and entrepreneurial skills in Highly Qualified Personnel (HQP), aiming to expand the pool of industry innovators and researchers capable of commercializing discoveries. Specifically, there’s a growing demand for accountability in social services and non-profit organizations in Canada, prompting the creation of a social impact measurement toolkit to help them demonstrate their impact and attract funders.

View Full Project Description
Faculty Supervisor:

Eric Li

Student:

Partner:

I-INC Foundation for Business Development

Discipline:

Sociology

Sector:

Professional, scientific and technical services

University:

The University of British Columbia - Okanagan

Program:

Business Strategy Internship

Development of 3D printable inks for wound dressing applications

it is planned to devise 3D printable PLA-PEG gels hosting st EOs (called emulgels). The primary objective of this research is to develop innovative methods to manufacture multifunctional 3D-printed hydrogels that can be applied to wound treatments. The challenges include stabilization of EO droplet in gel media along with engineering the rheological properties of emulgels for high fidelity 3D printing. Indeed, the novel amphiphilic PLA-PEG copolymer synthesized in our lab conjugated with Prof. Kamakar’s group solid background in rheology and 3D printing make the accomplishment of this interdisciplinary and urgently needed project feasible. Thus, in the first step, the molecular structure of the PLA-PEG will be fine-tuned for stabilization of EO droplets in the bulk of gels. Afterwards, the 3D printintability of the emulgels will be tuned by adjusting different factors including polymer and EO concentrations. In the final step, the optimized emulgel will be 3D printed with different patterns and the correlation between the printing pattern and EO release will be studied.

View Full Project Description
Faculty Supervisor:

Milad Kamkar

Student:

Partner:

Univerzita Tomáše Bati ve Zlíne

Discipline:

Engineering

Sector:

Advanced Manufacturing; Health and Related Sciences & Technology

University:

University of Waterloo

Program:

Globalink Research Award

Reconnaissance de la Fédération Québécoise de Sports Électroniques (FQSE) en tant que régie sportive : Revue de littérature sur les impacts des programmes de sports électroniques sur les joueurs.

Les sports électroniques sont définis comme des compétitions organisées et règlementées de jeux vidéo. En raison de la popularité grandissante de cette pratique dans les milieux scolaires, la Fédération Québécoise de Sports Électroniques (FQSE) tente d’obtenir le statut de régie sportive par le gouvernement du Québec. Cette reconnaissance va permettre à la fédération d’avoir les moyens de répondre à la forte demande des écoles, mais aussi de s’assurer que cette pratique est encadrée de façon saine et éthique. Le présent projet se donne comme objectif d’effectuer une recension des écrits sur les impacts de ce type de programme, de décrire et analyser les programmes en place et de recenser les outils de mesures pertinents pour la prochaine phase du projet. Le fait d’encadrer cette pratique dans les écoles est aussi susceptible de répondre à un enjeu de santé communautaire en lien avec la pratique du jeu vidéo chez les jeunes.

View Full Project Description
Faculty Supervisor:

Élisabeth Beaunoyer;Charles Tétreau

Student:

Partner:

Fédération Québécoise de Sports Électroniques

Discipline:

Sociology

Sector:

Arts, entertainment and recreation

University:

Université du Québec à Trois-Rivières

Program:

Accelerate