Effects of 2D and 3D Virtual Human on User Experience in XR Environments
This research aims to develop and utilize a virtual human evaluation model using the concept of dimensionality in XR interfaces. The phased goals to achieve the final goal are
Research phase 1) Experimental design by designing virtual humans according to dimension levels in XR interfaces and deriving types of usage purposes,
Research phase 2) Evaluation of differences in user experience preferences according to the dimension level applied to the virtual human and the purpose of use.
Through this, we aim to contribute to building a user-centered technological environment in the near future when XR interface-based technology is universally applied to virtual humans. The main objective of the study is to explain how the dimension level of the XR interface applied to the virtual human affects the user experience in the process of user interaction with the virtual human, and the user’s perception of 2D and 3D virtual humans as a result of user interaction with systems designed in different ways for various types and purposes of virtual human use, based on ergonomics and HCI.
Kangsoo Kim
Gyeongsang National University
Computer science
Information and Communications Technology; Technology
University of Calgary
Globalink Research Award