Caractérisation des communautés de joueurs pour le jeu vidéo For Honor

Les phases alpha sont des étapes importantes avant le lancement d’un jeu vidéo. Durant ces périodes, une version alpha du jeu peut être jouée par un nombre significatif de joueurs permettant d’évaluer tous ses mécanismes. L’analyse de l’activité sur les forums et les réseaux sociaux et la connaissance des sujets qui animent la communauté naissante […]

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British Columbia – A History

British Columbia – A History is a 4-part documentary television series and an interactive online historical timeline of the past 150+ years of BC history that will be comprised of interviews, archives and news research that will explore methods of historical recreation and knowledge production by incorporating an inclusive and multi-narrative approach to major historical […]

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Integration of Data Mining into a Homomorphically Encrypted System: Enabling COVID-19 Researchers to Discretely Mine Sensitive Data

Krate Distributed Information Systems Inc. (Krate) and Saskatchewan Polytechnic (SP) are developing an advanced encryption module that will integrate with the distributed computer platform of fellow startup Distributed Compute Labs (DCL). DCL’s distributed computer is already functional and in use by scientists and researchers across Canada. This module will equip DCL’s distributed computer with the […]

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Obstacles and Opportunities in Improving Social Service Intake Referral Processes

When people seek help from a social service, the assistance they need may be best provided by another service in the community. In these cases, they should be referred to the appropriate service. At this stage, things sometimes go wrong: Sometimes the service agent misunderstands the person’s needs or misunderstands the kind of help provided […]

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COVID-19 Grocery Response NDG

Grocery Response NDG is a grocery ordering and delivery program for seniors 70+ who are confined to their homes during the pandemic. The project is a joint initiative of Concordia University (Ageing + Communication + Technologies – ACT) and New Hope Seniors Centre. The Québec response to the COVID-19 pandemic requires seniors 70 and over […]

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Mapping Social Media Use in Kyrgyzstan: A Pilot Study

The research analyzes the structures of social networks, the varying uses of social media and information diffusion among social networking sites’ users in Kyrgyzstan as a pilot study and possibly expand in a subsequent project to Central Asia. We will study social media consequences on politics, the rise of populism, democracy, equality, participation, diversity, deliberation, […]

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Journalism Product Innovation and Audience Engagement at The Conversation Canada

The Conversation Canada (TCC) is an independent news startup that specializes in short-form, evidence-based explanatory journalism written by experts in universities and curated by professional journalists. TCC is supported by a consortium of universities, agencies, and governments. News articles are freely available online and may be republished at no cost under a Creative Commons license. […]

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Mobile Field Analytics Integration

VeriGrain is in the agricultural automated sampling and data management business. By providing representative sampling of the harvested grain provides the grain characteristics for maximum profit, helps to determine the risk of spoilage and helps farmers eliminate downgraded and rejected loads of grain at the terminal. Currently the samples are taken at the farm and […]

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Research on Optimal Interaction Engagement Strategies between the “The Thingery” Community Sharing Platform and Its Users with a Focus on Mobile Development

The Thingery Sharing Inc. is the logistics provider and parent organization of community lending libraries known as Thingeries located throughout the Lower Mainland of BC. Prior social impact research was conducted to identify and understand the impact that a Thingery has on the social connectivity and ecological footprint of its members for ongoing analysis and […]

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Dual-language development of minority speakers from face-to-face to remote delivery

The rapid shutting down of daycares and schools due to COVID-19 have left many new Canadian families isolated due to limited proficiency in English and small social networks. In regular school programs, teachers have expressed that reaching families who do not speak the language of schooling has been particularly challenging due to the language barrier. […]

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Understanding the Path from Real to Virtual Economy Adoption: The Unity Engine, Design Theory & Future Directions

This project examines virtual economy design practices within Unity Technologies Canada Company’s software engine/editor. Analysis of game design choices found within proprietary data from the company is used to determine the predominant design practices within the system and identify underlying ideological assumptions that affect the design, creation, and maintenance of virtual economies. Using a combination […]

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