Understanding Real-time Particle Systems for Health, Entertainment and VR

The proposed research is a collaboration between Persistant Studios’ PopcornFX and SFU’s iVizLab to collaboratively work on ways to understand the processes involved in content creation using a real-time particle system. The iVizLab’s research focuses on using real-time visuals with the biodata from the users as one of the main interfaces to create affective systems […]

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Internal Communication for Business Organizations

This project will explore the ways that businesses communicate internally, with their employees and other stakeholders. In order to determine what the current best practices are in terms of how to communication to employees, through which platforms or media, or using specific strategies, the intern will conduct a thorough review of academic and ‘grey’ literature […]

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Analysis of the Community Scholars Program for United Way of the Lower Mainland and Simon Fraser University Library

The project will evaluate the Community Scholars Program (CSP) to promote program sustainability, growth and further development. The CSP provides free research database access for 500 community organizations in British Columbia and is a partnership between United Way of the Lower Mainland, Mindset Social Innovation Foundation, and the SFU Library. Now in its second phase, […]

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The Vape Mediascape: Youth, E-cigarettes, and Health Policy

A survey, comprised of 20 questions, and organized according to the following four categories/themes: 1) Patterns of use; 2) Perceived health risks; 3) Access to e-cigarettes; and 4) Exposure to cultural content (i.e. marketing and advertisements) will be distributed to a minimum of 100 students from grades 7-12 in the Ottawa private school system. The […]

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Stories Incarnate: Using Body-tracking/Body-Sensing Technology to Create Interactive Narrative Experiences for Audiences

Ryerson’s Synaesthetic Media Lab is working with Cirque du Soleil Entertainment Group’s creative design studio, 4U2C, to develop several ways for audiences to meaningfully interact with live performance. This project is looking at how tracking sensors, computer vision, and digital displays can be used to track audience movements and/or emotions for audiences to be able […]

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Translating a Quantum Computing Actor-network through Controversy

Quantum computing has emerged as a new paradigm of computation with potentially far-reaching consequences. However, this change in the form, abilities, and characteristics of computation has not been well studied or theorized in communication studies and related fields. This project draws upon Actor-network Theory (ANT) to challenge the assumptions about computation/computers found in current writing […]

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Protesting Poverty: Mediated Global Protest and Images of Poverty

This position supports a research project concerning the representation of poverty in Western consumer society. Despite worldwide news attention reporting on the growing social unrest and protests facilitated by the unequal distribution of wealth and resources in countries such as Canada, the United States, Ireland, the United Kingdom, Italy, Bulgaria, Turkey, Spain, Brazil, Argentina, Iceland, […]

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Global Innovators: Broadcasting to Digital Technologies

This position supports a research project on the changes in the communication technologies from broadcasting to digital technologies by examining the global innovators. This work will investigate the core elements of the people who were at the centre of the last century of communication technologies’ transformation. This research will focus on the catalysts of conversion […]

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New Models in Online Science Journalism

A sense of urgency has emerged in the last decade about the future of science journalism. While it is often argued as an important source of information for non-specialists, science journalism has been heavily criticized as unable to connect with citizens in ways that allow meaningful engagement with science. This critique has intensified as diverse […]

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Development of a smartphone-based acoustic environment tracker for speech enhancement applications

Speech signals propagating in enclosed environments are distorted by two important, environment-related factors: a) the multiple reflections of the signal from the walls and other objects present in the room, which are called coloration and reverberation, for early and late reflections respectively, and b) competing acoustic signals coming from other sound sources than the speaker, […]

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Religion in the Media: Canada and Brazil

This project will focus on the following research questions: 1) How do the mainstream media (specifically newspapers) in Canada and Brazil portray and represent majority and minority religions in secular context? 2) Are there key areas of controversy in which such portrayals and representations are focused, and do these differ in the two countries? 3) […]

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