Professional Sport Club Value: Competition Time

Four leagues, the NFL, NHL, NBA and MLB, dominate professional sport in North America. One of the disparities between all four leagues is the number of regular season games played, or for the purpose of this study competition time. There are also large differences between league revenues and thus the study will examine if there […]

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Fraud Detection for Online Advertising

With the increasing popularity of Internet, online advertising becomes a new marketing opportunity by instant globally advertisements (ads). At the basis, the process of online advertising can be considered as a buyer/seller relationship, where the two of the key participants are publishers (i.e. seller) and advertisers (i.e. buyer). Publishers make money through hosting websites with […]

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In-Place Technology Platform

The In-Place Technology Platform project with N. Chandolias and Alkemie Atelier, under the supervision of Dr P. Shrivastava addresses the problem of how people in everyday as well as rehearsed situations can use site-specific media to enrich public spaces: “place-making.” Alkemie will be able to develop specific projects for artist groups that can co-design meaningful […]

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Story Recommender

An abundance of choice presents users of many online and mobile platforms. Sorting through this to find desirable content is a challenge for users. To assist with this challenge and increase user interaction it is common to implement a recommendation system that can predict what kind of content a user will or will not be […]

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Rogers “Innovation Pitch”

To take an innovative look at issues facing Rogers hockey coverage, community outreach and engagement and opportunities for value creation by reaching new hockey audiences. The goal will be to connect with and develop students across the country who are interested in sports media and business. At the same time, to also develop important thought […]

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The Challenges of Curating Latin American Cinema in the 21st Century

Curatorial studies is a well-established field of research in the visual arts. However, curating and programming are probably among the most understudied areas in film and media scholarship. While I participate in defining the official selection of Latin American movies for the 2017 edition of the Toronto International Film Festival, I will gather tools to […]

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E-Community Health and Toxicity

Online communities abound today, arising on social networking sites, on the websites of real-world communities like schools or clubs, on web discussion forums, on the discussion boards of videogames, and even on the comment pages of news sites and blogs. Some of these communities are “healthy” and foster polite discussion between respectful members, but others […]

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Application of Neural Speech Synthesis Techniques to Improve Lyrical Audio Recordings

2012 marked a pivotal milestone in the field of neural networks. The intersection of general purpose computing using Graphics Processing Units (GPUs), labelled big datasets, and very large neural networks (called deep neural networks) enabled a break-through in machine learning that has led to impressive results in many fields and applications, such as self-driving vehicles […]

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Story through Mechanics – the design and evaluation of engaging narrative through the use of non-cinematic, mechanics-based techniques in casual games

There are many examples of video games that have successfully used cutscenes and in-game dialogue to deliver engaging stories. But there is one market segment where story hasn?t been a focus, namely casual games. Given such games are primarily intended for a broader audience, have a much smaller budget, and typically focus on short experiences […]

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Full-body Modeling and Tracking for Embodiment in VR Dark Rides

Real-time full-body tracking based on single or multiple commodity depth sensors are an integral part of many applications such as motion transfer in 3D games, 3D virtual and augmented reality, and human computer interaction. The proposed project directly derives from practical needs expressed by the partner organization, DreamCraft Attractions (Victoria) in developing fully immersive VR […]

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