Research on the Social and Ecological Impacts of “The Thingery” Community Sharing Platform

The Thingery Sharing Inc. is the logistics provider and parent organization of five co-operatively owned community-level goods lending libraries known as Thingeries located throughout the Lower Mainland of BC. As a data-intensive enterprise, Thingery Sharing Inc. has the potential to track the social and ecological impacts of community level goods sharing. However, the existing literature […]

Read More
Coalescing around gender inequity frames on Twitter: The use of online campaign to #ElectMoreWomen in the Toronto 2018 Municipal elections

Using an advanced social media analysis tool developed by experts at Nexalogy, we will look at a Twitter campaign that focuses on gender-identity and inequality in an effort to challenge and change unequal representation of marginalized people (in this case, gender) in elected office and spaces of traditional political power. By looking at female-identifying challenger […]

Read More
The Social Ecology of Digital Archiving in Queer Arts Spaces

Like many LGBT+ (lesbian, gay, bisexual, transgender) community organizations, Reelout Arts Project Inc. provides resources to people who experience social or geographic isolation – particularly through their annual film festival and community film library. For these resources to reach broad audiences, however, they must be able to connect with those who are searching for relevant […]

Read More
Music As a Fundamental Element of Gameplay Interaction

Music is a fundamental part of human culture and day-to-day lives, but largely exists only as an accent in modern games. While arguably music can deepen and intensify in-game experiences, music is rarely an integrated part of the available mechanics in game worlds. Unlike any other MMORPG or music-based game currently available, this project will […]

Read More
Transforming Learning Analytics Into Teaching and Learning: A Collaboration BetweenBitmaker Labs and Wilfrid Laurier University

Data-driven decision-making plays an increasingly important role in education (Mandinach & Gummer, 2013) and administrators now require educators to use data to inform practice (Earl & Seashore Louis, 2013). Furthermore, “harnessing big data and predictive analytics has transformed many industries, yet to date, the analytics to supportnext generation learning has been missing from education” (Baker, […]

Read More
Mathematics Mapping project

To support the development of a developers’ toolkit for educational digital applications that use mathematics content, Erudite Science is creating a library of mathematics content and functions. Because mathematics is such a vast field, typical application functions such as search, manipulation, and inference, frequently return irrelevant results. The search process can be facilitated through the […]

Read More
Investigating Nano-Media in Communications, the Arts and Creative Communities Year Two

Investigating Nano-Media develops and disseminates groundbreaking technological innovations in the field of nanooptics and explores the possibilities of a new nano-material–nano-media–for communication, media and art practices. We deploy a pioneering multi-functional nano-fabric that comprises nano-substrates with embedded functionalities and new advanced fabrication processes. This unique nano-fabric is then further augmented by the processes of ‘nanography’ […]

Read More
User Demographic and Interest Prediction

Addictive Mobility is the leading Big-Data online advertising company in Canada. It uses Real-Time Bidding (RTB) platform for online display advertising in mobile devices. In this domain, a number of companies compete with each other to display a specific Ad to a customer within a specific time. Thus, in such a competitive system, the goal […]

Read More
Sketch3: A 3D Curve Sketching System

Sketch3 is an experimental software project to accelerate sketching for ideation and in various design contexts, facilitating visualization in both 2D and 3D. The goal is to evolve a paradigm for ideating rapidly with a digital stylus (2D/3D) analogous to the fluid 2D sketching experience on paper. The software is expected to remove much of […]

Read More
Insight from the top 2 000 mobile games found in the Apple store

The organization partner is currently allocating video advertisement inside mobile applications. The mobile applications that publish the video advertisement are designated as publisher. To allocate the video advertisement inside the right mobile application, the potential publishers are manually searched in the Apple App store. This search process is a bottleneck. It also involves a lot […]

Read More