Interactive image segmentation for the diyorama mobile engine

Hololabs Studio Inc. is developing a mobile platform called Diyorama, which enables users to arrange images into interactive 3-D scenes with an aesthetic similar to paper craft and collage art. Users can include image from their photo libraries, social networks, or image search results in order to create customized playable scenes from existing content. The […]

Read More
AWE technology development project – the virtual history of Fort York

Divani’s AWE Augmented Reality product is expected to assist Fort York to create a more engaging experience for the attraction’s 100,000 annual visitors. By combining the historical value of Fort York with the immersive experience of AR, the organization will be able to increase revenue to assist with its financial goals. Divani Films is expected […]

Read More
Gamifying Shakespeare: game-based digital media for Stratford festival

The post-doctoral fellow will act as an academic liaison between the Stratford Festival and the University of Waterloo’s Games Institute’s joint project on a series of Shakespeare-themed video games and apps. The Festival will benefit from a development of new games.  This project also offers numerous scholarly products as output, including a growing partnership between […]

Read More
Software development outsourcing decision making

The objective of this internship proposal is to develop a decision support instrument for Priologic to assist companies in making the software development outsourcing decision. Specifically the decision support instrument should provide guidance on whether a certain software development project merits offshoring, nearshoring or rather inhouse production. Priologic, the industry partner on this grant proposal, […]

Read More
Managing shared state for video games in a networked multi-core environment II

Video Games require a vast array of different computations to present the desired experience. These computations must be completed consistently to make the software responsive to the user. The industry trend towards many separate processors (multi-core) in the same physical device and the mergence of network based ‘cloud’ computing have created many opportunities, but also […]

Read More
StreetLab Visual Scenery

Hearing loss affects over 1/2 of Canadians over 65 years of age. Remarkably, however, hearing aid adoption rates have remained stable and very low (20-25%) over the past 25 years. This is particularly surprising given the significant, concomitant advancements in hearing aid technologies within the same timeframe. In attempting to identify the causes of dissatisfaction […]

Read More
Consumer dynamics and market strategy for the mobile game, Clandestine Anomaly

In partnership with Zenfri Inc, this project seeks to facilitate the successful introduction of a mobile game called Clandestine Anomaly to the mobile game market. Due to the embryonic stage of the mobile game market this research will use primary and secondary research methods to create a market analysis and inform the market strategy. Firstly, […]

Read More
Methods for detection of emergent gameplay

Games are no fun to play if there is a perfect winning strategy so that a player can always win by playing it. Game designers are aware of this, but it is notoriously difficult to predict when such strategies exist for a given rule set. This project is about studying the effects of changing the […]

Read More
Consuming social media services on heterogeneous devices

Social media integration into enterprise-oriented workflows is gaining widespread adoption due to factors such as crowdsourcing and inter-organization collaborations. The partner organization has an existing system that is working for helping Saskatchewan businesses grow by bringing educated youth into the province. Their system is for providing opportunities for people all around the world to live […]

Read More
New rockstar philosophy: an interactive e-book app

An eBook App is a native app that can grant access to all of a book’s content and additionally integrade any functionality to it. It is an interesting option for ebook projects that have access to large amounts of content want to incorporate user-generated data and connect to other digital artifacts. Unlike a pdf an […]

Read More
Middleware layer for mobile game architecture

Mobile devices are well established at the heart of our digital lives. Today, these devices are utilized as personalized and enterprise application nodes. Moreover, mobile devices support ubiquitous access to data which even makes them a pivotal component in the deployment of applications such as online games. However, there are challenges that have plagued the […]

Read More
The Limits of Solidarity

The Limits of Solidarity is an original transmedia research/creation project for new screens, creatively and critically investigating various practices and projects of global solidarity that engage with issues of gender and sexuality. Using imaginative hybrids of fictive, experimental and documentary forms (in the expanded essay tradition of such artists as Farocki, Biemann, Fung) and in […]

Read More