The Burn

  In this research, the current mobile augmented reality (AR) technologies will be surveyed and investigated to develop a prototype of a hybrid mobile augmented reality system for the locationignited storytelling. Seamful design strategy will be utilized to compensate the limitations of different AR technologies (in particular, different sensors). The developed prototype system will track the […]

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TRA(P) – A Language for Describing Motion in 2d Contemporary Art

The internship will investigate existing techniques and languages to analyze, describe and visualize  motion, movement or flow characteristics in a number of different fields and application areas including optical flow for video and visual effects, and Laban Motion Analysis for physical movement. The goal is to draw on existing approaches to define a language to […]

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Energy-Efficient High Dynamic Range Display

The emerging high dynamic range (HDR) displays provide a much larger range of luminance compared to conventional low dynamic range (LDR) displays, thereby improving the visual impression of the displayed images. This is achieved by expanding the effective dynamic range towards darker and lighter luminance through a combination of a conventional TFT LCD panel and […]

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Real-time Special Effects Visualization (RTFX)

Computer hardware and software have revolutionized the film production process and brought about a world of visually rich, immersive videogames. These days, computers are used both in the process of developing preliminary visualizations of cinematic sequences (known as previsualization) and on-set to preview computer-generated environments and visual effects (known as virtual production). These techniques allow […]

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Novel 3D Sensor based Gesture Controlling System for Video Games

This project will develop a novel sensor based gesture controlling system aiming at significantly improving game player's satisfaction via realistic playing engagement/experience. With such interface technology, the player can control the game directly via his/her natural gestures and body movements which are translated into game interface parameters in real time. The objectives of this project […]

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MiX – Motion Caption (MOCAP)-in-XNA (Xbox New Architecture)

XNA (Xbox New Architecture) allows independent game/digital-media content developers to build, deploy, and publish games on the Xbox360 and PC platforms. The technical objective of this project is to bridge Vicon Motion Capture technology (used to record movement and translate that movement on to a digital model) with XNA to allow the users (special effects […]

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Advanced Particle Hydrodynamics for Film Rendering

In this project, the intern will develop computer software used by the film industry in order to simulate new visual effects such as water, blood, and other fluids. This is called fluid simulation. It is very hard, and requires sophisticated mathematics, physics,  and computer programming. Cebas sells a software package called thinkingParticles for the film industry. This software cannot […]

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Passages and A/V Performance

  Passages and A/V Performances are two sets of art installations that will be prepared for a series of electronic art and music festivals in both the United States and Canada. Passages is the first in a series of installations surrounding Malcolm Levy (of Hybridity Media)’s Other Frames work, developing it in an interactive context. […]

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